basically I'm trying to turn a contour into a mesh (VBO) but I need some unit data to do so
that unit data would be pre-calculated from the original outline data for (scalable) unit primitives: - lines - quadratic curves (conic) - cubic curves as well as a copy of this data for the center-stroke of the glyph outline (used to calculate triangles along the path to the center-stroke) the idea is for more refined control over extended effects with additional weight data (for example, think of a wavy border) my question is how do I calculate this center stroke from the original outline?? could I use a FT_Stroker to calculate an inner border clipped at the point of collision?? thanks for any and all help :) additional insight: this isn't just for 2D use I intend to have custom center-stroke depths for 3D fonts (for example, think of a record-groove effect viewed at an angle in a game) a notable library would be FTGL, however that just meshifies the existing outline without a center-stroke (limited ability) -- Sent with Tutanota, enjoy secure & ad-free emails.