In my program I have a texture array where I want to cache the rasterized bitmaps for the characters. This texture array will need to be big enough to accommodate the widest and tallest characters in the font. How do I calculate the appropriate size for this texture. I'm using `FT_Set_Pixel_Size` to size the characters but the width and height of the rendered bitmaps is often bigger than the provided size, which matches what the documentation of this function says. It also says I need to use `FT_Request_Size` but I'm unable to understand how to use it. How can I implement what I need?
-- Best Regards Sagar Tiwari