Author: duncan
Date: Wed Aug 8 16:07:12 2007
New Revision: 9810
Log:
Made doc strings pydoctor friendly
Modified:
branches/rel-1/freevo/src/animation/base.py
branches/rel-1/freevo/src/animation/render.py
Modified: branches/rel-1/freevo/src/animation/base.py
==============================================================================
--- branches/rel-1/freevo/src/animation/base.py (original)
+++ branches/rel-1/freevo/src/animation/base.py Wed Aug 8 16:07:12 2007
@@ -39,11 +39,11 @@
Base class for animations, this should perhaps be changed to use sprites
in the future (if one decides to go with a RenderGroup model)
- @rectstyle : the rectangle defining the position on the screen (pygame)
- @fps : Desired fps
- @bg_update : update the animation with background from screen
- @bg_wait : initially wait for updated background before activating
- @bg_redraw : set background to original screen bg when finished
+ @rectstyle : the rectangle defining the position on the screen (pygame)
+ @fps : Desired fps
+ @bg_update : update the animation with background from screen
+ @bg_wait : initially wait for updated background before activating
+ @bg_redraw : set background to original screen bg when finished
"""
background = None # Surface Background (screen)
@@ -160,10 +160,8 @@
"""
Checks if the screen background has been damaged
- Note:
- If the rect passed damages our rect, but no actual blit is done
- on osd.screen, we'll end up with a copy of our animation in our
- bg. This is BAD.
+ @notes: If the rect passed damages our rect, but no actual blit is done
+ on osd.screen, we'll end up with a copy of our animation in our bg.
This is BAD.
"""
if not (self.bg_redraw or self.bg_update) or rectstyles == None:
Modified: branches/rel-1/freevo/src/animation/render.py
==============================================================================
--- branches/rel-1/freevo/src/animation/render.py (original)
+++ branches/rel-1/freevo/src/animation/render.py Wed Aug 8 16:07:12 2007
@@ -67,15 +67,13 @@
"""
This class/interface handles updating animation sprites
- Problems:
- How to do everything correctly so we don't end up with garbled screens.
- Currently there's probably tons of problems with this.
-
- Notes:
- Perhaps we should utilize spritegroups for this, as it is supposed
- to be optimized for this kind of stuff - pluss we get alot of code
- for free. (ex. RenderUpdates). All animations objects would need to
- extend the pygame.sprite.Sprite object.
+ @problems: How to do everything correctly so we don't end up with garbled
+ screens. Currently there's probably tons of problems with this.
+
+ @notes: Perhaps we should utilize spritegroups for this, as it is supposed
+ to be optimized for this kind of stuff - pluss we get alot of code for
free.
+ (ex. RenderUpdates). All animations objects would need to extend the
+ pygame.sprite.Sprite object.
"""
animations = [] # all animations
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