Author: duncan
Date: Mon Mar 17 09:39:11 2008
New Revision: 10544
Log:
Removed debug messages that print too frequently
Modified:
branches/rel-1/freevo/src/plugins/screensaver/__init__.py
branches/rel-1/freevo/src/plugins/screensaver/balls.py
Modified: branches/rel-1/freevo/src/plugins/screensaver/__init__.py
==============================================================================
--- branches/rel-1/freevo/src/plugins/screensaver/__init__.py (original)
+++ branches/rel-1/freevo/src/plugins/screensaver/__init__.py Mon Mar 17
09:39:11 2008
@@ -138,12 +138,9 @@
def stop_saver(self):
_debug_('stop_saver()', 1)
- osd.mutex.acquire()
- try:
- self.stop_screensaver = True
+ self.stop_screensaver = True
+ if self.thread:
self.thread.join()
- finally:
- osd.mutex.release()
def __run__(self):
Modified: branches/rel-1/freevo/src/plugins/screensaver/balls.py
==============================================================================
--- branches/rel-1/freevo/src/plugins/screensaver/balls.py (original)
+++ branches/rel-1/freevo/src/plugins/screensaver/balls.py Mon Mar 17
09:39:11 2008
@@ -81,12 +81,11 @@
def draw(self, screen):
- _debug_('draw(screen=%r)' % (screen,), 1)
black = (0,0,0)
dirty = []
osd.mutex.acquire()
try:
- screen.unlock()
+ screen.lock()
for ball in self.balls:
ball.clear(screen, black)
dirty.append(ball.rectangle())
@@ -121,19 +120,16 @@
def draw(self, screen):
- _debug_('draw(screen=%r)' % (screen,), 1)
pygame.draw.ellipse(screen, self.color, (int(self.x), int(self.y),
self.w, self.h))
pygame.draw.ellipse(screen, (255,255,255), (int(self.x), int(self.y),
self.w, self.h), 1)
def clear(self, screen, color):
- _debug_('clear(screen=%r, color=%r)' % (screen, color), 1)
pygame.draw.ellipse(screen, color, (int(self.x), int(self.y), self.w,
self.h))
pygame.draw.ellipse(screen, color, (int(self.x), int(self.y), self.w,
self.h), 1)
def update(self, width, height, walldeccel, floordeccel):
- _debug_('update(width=%r, height=%r, walldeccel=%r, floordeccel=%r)' %
(width, height, walldeccel, floordeccel), 1)
# Update ball velocity
self.hspeed = self.hspeed + self.haccel
self.vspeed = self.vspeed + self.vaccel
@@ -187,5 +183,4 @@
def rectangle(self):
- _debug_('rectangle()', 1)
return (int(self.x), int(self.y), self.w, self.h)
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