Jason Tackaberry wrote: > Author: tack > Date: Thu Nov 2 21:15:17 2006 > New Revision: 1973 > > Modified: > trunk/popcorn/src/backends/xine/player.py > > Log: > Emit play signal when playing a stream from non-pause state. > > > Modified: trunk/popcorn/src/backends/xine/player.py > ============================================================================== > --- trunk/popcorn/src/backends/xine/player.py (original) > +++ trunk/popcorn/src/backends/xine/player.py Thu Nov 2 21:15:17 2006 > @@ -96,6 +96,7 @@ > if status == 2: > if self.get_state() not in (STATE_PAUSED, STATE_PLAYING): > self._state = STATE_PLAYING > + self.signals["play"].emit() > if speed == xine.SPEED_PAUSE and self.get_state() != > STATE_PAUSED: > self._state = STATE_PAUSED > self.signals["pause_toggle"].emit()
That should go into base.py. This class handles state changes. I see now that this is missing on many parts. I guess we need more signals: play_started vs. play_continued and stream_end vs. user_end. I don't think pause_toggle is needed, it is just pause. Back to the drawing board about signals and state changes.... Dischi -- Remaining time multiplied by distress is constant.
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