Hello, I'm trying to add a popup/progressbox in the audio player (using mplayer) when doing the server connection/cache filling but all I get is a lock in the main thread. The popup also does no hide away when I call the hide()/destroy() method of the popup.
Attached is my diff against audio/player.py and audio/plugins/mplayer.py Maybe someone has a clue with this behavior. Thanks.
Index: src/audio/plugins/mplayer.py
===================================================================
--- src/audio/plugins/mplayer.py (revisión: 10851)
+++ src/audio/plugins/mplayer.py (copia de trabajo)
@@ -40,7 +40,9 @@
from event import *
+from gui import PopupBox
+
class PluginInterface(plugin.Plugin):
"""
Mplayer plugin for the audio player. Use mplayer to play all audio
@@ -333,6 +335,19 @@
self.item.info[ keywords[1] ] = line[titleStart:]
break
+ if self.item.network_play:
+ if line.startswith("Cache fill:"):
+ if self.player.playerGUI.pbox:
+ pass
+ else:
+ self.player.playerGUI.pbox = PopupBox(text=_('Filling cache...'))
+ self.player.playerGUI.pbox.show()
+ elif line.startswith("Starting playback"):
+ _debug_("Starting")
+ if self.player.playerGUI.pbox:
+ self.player.playerGUI.pbox.hide()
+
+
def stderr_cb(self, line):
if line.startswith('Failed to open') and \
(not self.item or not self.item.elapsed):
Index: src/audio/player.py
===================================================================
--- src/audio/player.py (revisión: 10851)
+++ src/audio/player.py (copia de trabajo)
@@ -50,8 +50,8 @@
self.item = item
self.player = None
self.running = False
+ self.pbox = None
-
def play(self, player=None):
global _player_
if _player_ and _player_.player and _player_.player.is_playing():
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