Ok,

But somethings like icons and background needs scaling anyway.

See my other mail to Dischi...

Also, about your other email about freevo writing a new GUI toolkit,
yes, we are doing that. But's not our fault and yes, I already searched
for an alternative (when I started to write osd.drawstringframed*)...
No toolkit is so flexible as we need...
   If you find a good substitute that fits freevo's needs I would thank
(I would thank you even more if you find something that provides HTML
rendering... since it would be useful if we want an Email or a
Browser... and we could use it even in text info :)




 --- "Brian J. Murrell" <[EMAIL PROTECTED]> escreveu: 
> On Mon, 2003-06-02 at 15:39, Gustavo Sverzut Barbieri wrote:
> > I'm totally agains auto-scale things and IMHO Pygame scaling sucks
> :)
> 
> I don't think we are talking about "scaling", as much as having at
> least
> one widget per screen that basically gets whatever space is left
> after
> all of the others have made their space requirements known.  Most
> screens have this sort of widget.
> 
> Take for example a screen listing files that can be shown.  The list
> size can be variable, getting whatever space is left after the
> idlebar
> (if the user chooses to use it) and whatever else is drawn that has
> absolute space requirements.
> 
> b.
> 
> -- 
> Brian J. Murrell <[EMAIL PROTECTED]>
> 

> ATTACHMENT part 2 application/pgp-signature name=signature.asc
 

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