Has the idlebar ever been tested on a 640x480 system?
I really like this feature, and am using with with my current setup (running
in 640x480).
However, no mater what skin I choose: blurr, blue_round2, or the default
(forget the name), the idlebar always blocks the top of the TV Guide. Is
there something I can do to fix this problem?
Thanks!

--Robert


----- Original Message -----
From: "Dirk Meyer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 12, 2003 10:37 AM
Subject: [Freevo-devel] idlebar update


> Hi,
>
> I create a special skin area 'plugin' where plugisn are allowed to
> draw. This area covers the whole screen and you can't activate or
> deactivate this area in the xml file.
>
> A plugin with a draw() function (like idlebar) now gets this area as
> parameter in it's draw() function. I called it osd in the idlebar, but
> it's not osd.OSD, it's the area (so you must use the areas draw
> functions). By that the idlebar always redraws all the stuff (even the
> background) and the skin takes care if this object has to be redrawn
> or not.
>
> All the idlebar plugins are also updated. They are drawn based on the
> 'level' in plugin.activate. By changing the levels, you can rearrange
> the items in the bar (and you don't get a hole when you don't load a
> plugin). Exception: the clock always draws itself at the right side,
> you can't change that.
>
> Limitations: some stuff is still hardcoded, e.g. the sizes. If you
> have a small resolution, there is space for fewer items. Some items
> need fonts (clock, wheater). They take the font 'weather' and 'clock'
> from the skin. If they are not defined (like now), they take the
> deafult font.
>
>
> Dischi
>
> --
> Bad spellers of the world Untie!
>
>
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