> I've never patched it myself, and I believe both SDL 1.2.6 (released
> about a week ago) and Pygame work around the problem with fonts.
I haven't checked into this lately, but IIRC the problem was not in SDL or
PyGame, it was in SDL_ttf2 which experienced pointer errors for some
fonts. The patch for SDL_ttf2 makes sure there is always enough memory
malloced() for the rendered font bitmaps.
Maybe the new Vera fonts do not have this problem even if the problem
still exists in SDL_ttf2, it might be worth trying.
/ Krister
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