Update of /cvsroot/freevo/freevo/src
In directory sc8-pr-cvs1:/tmp/cvs-serv13237/src

Modified Files:
        osd.py 
Log Message:
move blending effect to osd.py

Index: osd.py
===================================================================
RCS file: /cvsroot/freevo/freevo/src/osd.py,v
retrieving revision 1.103
retrieving revision 1.104
diff -C2 -d -r1.103 -r1.104
*** osd.py      21 Nov 2003 11:42:06 -0000      1.103
--- osd.py      21 Nov 2003 12:22:15 -0000      1.104
***************
*** 11,14 ****
--- 11,17 ----
  # -----------------------------------------------------------------------
  # $Log$
+ # Revision 1.104  2003/11/21 12:22:15  dischi
+ # move blending effect to osd.py
+ #
  # Revision 1.103  2003/11/21 11:42:06  dischi
  # bgcolor support for drawstringframed
***************
*** 51,54 ****
--- 54,58 ----
  # Configuration file. Determines where to look for AVI/MP3 files, etc
  import config, rc
+ import plugin
  
  # The PyGame Python SDL interface.
***************
*** 942,949 ****
  
  
!     def update(self,rect=None):
          """
          update the screen
          """
          if not pygame.display.get_init():
              return None
--- 946,971 ----
  
  
!     def update(self,rect=None, blend_surface=None, blend_speed=0):
          """
          update the screen
          """
+         if blend_surface and blend_speed:
+             blend_last_screen = self.screen.convert()
+             blend_next_screen = blend_surface.convert()
+             blend_surface = self.screen.convert()
+ 
+             for i in range(1, (255 / blend_speed)):
+                 blend_last_screen.set_alpha(255 - (i * blend_speed))
+                 blend_next_screen.set_alpha(i * blend_speed)
+                 blend_surface.fill((0,0,0,0))
+                 blend_surface.blit(blend_last_screen, (0, 0))
+                 blend_surface.blit(blend_next_screen, (0, 0))
+ 
+                 self.screen.blit(blend_surface, (0,0))
+                 if plugin.getbyname('osd'):
+                     plugin.getbyname('osd').draw(('osd', None), self)
+                 pygame.display.flip()
+             return
+             
          if not pygame.display.get_init():
              return None




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