You're right... I should have dug deeper. Looks like it works...

So, I just wanted to see if I have to the go ahead to commit the "new"
web interface... 

Short changes list:

* Removed as much of the embedded design as possible, 99% is in CSS now
* Converted most tags to XHTML 1.0 standard
* Changed layout tables into CSS; content tables are still there
* Respect the user configuration on time display
* Added lots of "placeholder" tags so the design can be altered pretty
 substantially without touching the code. (This means using
 span/div/etc. where possible and using 'display: none' if it's not in
 *my* design, but might be used by someone else.
* Many minor cosmetic changes


On Mon, Feb 09, 2004 at 12:23:34PM +0100, Dirk Meyer wrote:
> Aubin Paul wrote:
> > So
> >     icondir = os.path.join(config.ICON_DIR, 'status')
> > has ICON_DIR based on the skin?
> 
> No, that code needs to be changed. config.ICONDIR is the normal
> share/icons. Were even that code is, it should _not_ set an icon dir
> variable. 
> 
> There is the function skin.get_icon(name):
> |  icon = util.getimage(os.path.join(self.settings.icon_dir, name))
> |  if icon:
> |      return icon
> |  return util.getimage(os.path.join(config.ICON_DIR, name), '')
> 
> but I also see that there is a wrapper in area.py if you use loadimage
> (or drawinage with a filename):
> 
> | if image.find(config.ICON_DIR) == 0 and image.find(self.settings.icon_dir) == -1:
> |     new_image = os.path.join(self.settings.icon_dir, 
> image[len(config.ICON_DIR)+1:])
> |     if os.path.isfile(new_image):
> |         image = new_image
> 
> So yes, maybe it already works if you put stuff from icons/foo/bar.png
> to icons/themes/blurr/foo/bar.png
> 
> 
> Dischi
> 
> -- 
> There can't be a crisis today, my schedule is already full.


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