Don't know anything about the technical stuff, but the preview looks great !
 
 
----- Original Message -----
Sent: Wednesday, July 21, 2004 12:38 AM
Subject: [Freevo-devel] New skin 'Green Lounge' and some issues/questions wrt skins

Hi all,

A bit later than originally planned, but I managed to create a first draft of my skin
called 'Green Lounge'. Still loads of things I want to add and change, but it's a start...

As Dirk Meyer already pointed out in his latest e-mail 'Future ideas post 1.5.0',
it tends to be a bit difficult to get an overview of what is defined where skin-wise across
the different files and I'm quite convinced that the 'structure' of my skin .fxd file did not improve
matters. I am not entirely sure whether the online skin documentation and the basic.fxd skin
file covers all issues with regard to the skin-able part of the user interface.

At work, I usually develop my User Interface prototypes and demos in Macromedia Flash and
Director, so I had to get rid of my WYSI-almost-WYG attitude and switch back to 'web' mode.


What I have to work on still:
- Colour finetuning; the green tends to be bit too vibrant on the tv screen and the
grey may need to be adjusted slightly.
- Background images; it would be nice to have different background images per section,
using the same image treatment and colour tone (I'll even make that one for the Star Wars movie
folder if you like ;).
- The player section (Music that is): It's one large grey rectangle now and I'm struggling a bit
with the appearance of the album covers. It would be nice if I could define a fixed size for them
that would apply to all covers (they would have to be scaled down). Is this possible?
- Left and Right arrows on the highlight to support 4-directional navigation (as I pointed out in
my previous mail (http://sourceforge.net/mailarchive/forum.php?thread_id=5014273&forum_id=9200)
Note that each of the 2 arrows should only be visible when the user can navigate in that direction.
Gustavo, would you still be prepared to look into this one?
- I lost the plot a bit on how to get the truncation of long text string in navigation mode working (hard or soft). It would be very nice if we could use '...' here instead. Would this be 'easy' to integrate?
As for the missing truncation in my current skin; my .fxd code appears to be similar to the one in blurr.fxd
(where the truncation does work), but I'm probably overlooking something.
- The appearance of the pop-up screens. What I would also like is some control over the dialogue texts.
I replaced the clock image that appears occasionally (when something is being loaded) by a dialogue screen that says 'please wait...'. It would be nice if the other dialogues could be adjusted
to match each other in terms of syntax. Is it difficult to provide this on skin level (without creating a huge
mess?)

- Animations; I mentioned it already in my previous e-mail and I read the word 'animation' in Dirk Meyer's
e-mail above with regard to the skins. Is this what I think it is? It would be great if the transition between the different navigation levels could be animated... (among all the other uses for animation I have in mind)
- Layout of the detached audio player. Possible on skin level?


What I haven't included (yet):
- TV section; for the simple reason that I do not have tv card in my machine yet. I hope to include
it one of these days, but it does not have my top priority yet (cable TV isn't all that exciting in the
Netherlands where I am).
- Icons; I'm still debating on the use of them and in particular the positioning on-screen. It would
be nice to have section-icons (music, movies, pictures) in the top-left corner of the idlebar,
but that's were the 'detached player' currently is (would be nice if the position of this could be
defined in the skin file as well)..
- Some other things that don't come to mind at this moment.


I've put some screenshots here: http://www.stormbuster.demon.nl/

Finally I've really been thinking about the current audio player and the way it's being controlled. Hans Meine
already mentioned this issue in his last reply to my previous e-mail. The issue is that playback cannot be
controlled when the audio player is in 'detached mode'. Given the availability of the arrow-based navigation
(using left and right to switch between the different levels in navigation mode), it would be nice if the OK (select)
key could be used to activate items while navigating. The play, stop and pause key would also be available in
navigation mode to control music playback if the audio player is in 'detached mode'. We would need the addition of
a previous and next key however. It would make sense to use the REW and FFWD keys here, where a single press
would move to the next or previous track and a long press would do a rewind or fast forward. These 2 keys, along
with the Play, Stop and Pause keys would then always have the same functionality anywhere in the UI.

In player mode the left key would switch back to navigation mode. This way, the 'exit' key could maybe be eliminated
(this would also apply to mplayer and the picture viewer (consistent behavior of the left key).

I'll write it out for you in a flow diagram if you're interested.

I hope you can appreciate my attempt and it would be great if you could help me with my issues, so
I can try and finish what I've started.


Cheers,

Robert

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