I wasn't quite ready for that code to be checked in; It don't consider it "ready" yet, but I will take a look at the changes you made. I actually figured out what I was doing wrong, and the menus do show up now. There is less code, and think that the "nasty" trick has been removed. I don't have time right now to compare the changes that Dischii made, but I will try to look at them tonight. I will take your suggestions into account at the same time (like removing the player.py).
I will post some updated code at that point. Thanks for the feedback, I will keep you guys posted on the progress. ~Dan (Dan is shorter than Daniel and less typing is everyone's friend.) On Sat, 2005-09-03 at 08:57 -0300, Rob Shortt wrote: > Dirk Meyer wrote: > > remove the extra player.py in the games code and create plugins for > > each game type similar to video.xine. Remeber to call all the parent > > functions like xine does to make sure the stop stuff is working. > > We used to used a different plugin for each game emulator but, because > they were all basicly the same, they were ditched for a generic one that > could handle almost anything like the commands plugin. The emulators > don't get controlled over stdin which made this easier since there were > no differences there between emulators. > > I don't know the state of that code though. Maybe that's what Daniel is > working from. > > -Rob > -- Check out my blog: http://members.cox.net/dcasimiro/ ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf _______________________________________________ Freevo-devel mailing list Freevo-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freevo-devel