Karl Lattimer wrote: > is there a way I can trace this? So I know where in the osd code i > should be looking.
you can 'import traceback' at the beginning of osd.py and before the crash, you can print traceback.print_stack() (or similar). > How do I find out why pygame isn't active? Is there a method of > getting pygame to put out some error message when it becomes inactive? There is some code in osd.py to start/stop pygame. But I don't remeber where. Dischi -- The light at the end of the tunnel is the headlight of an approaching train.
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