Karl Lattimer wrote:
> is there a way I can trace this? So I know where in the osd code i
> should be looking.

you can 'import traceback' at the beginning of osd.py and before the
crash, you can print traceback.print_stack() (or similar).

> How do I find out why pygame isn't active? Is there a method of
> getting pygame to put out some error message when it becomes inactive?

There is some code in osd.py to start/stop pygame. But I don't remeber
where. 


Dischi

-- 
The light at the end of the tunnel is the headlight of an approaching train.

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