Jason Tackaberry wrote:
> On Mon, 2006-12-04 at 11:28 +0100, Duncan Webb wrote:
>> The encoding of image.get_raw_data(format='RGBA') seems to give a
>> buffer, that pygame can't process. 'RGB' works fine but has no alpha
>> channel so the icons look bad. pygame can't handle 'BGRA' images.
> 
> get_raw_data() always returns a buffer object.  As discussed on IRC
> yesterday, if you need a string to pass to pygame, just pass the buffer
> to str().  It won't be exceptionally fast but it will work.  But I'm not
> sure why RGB worked at all, unless you were already converting the
> buffer to a string using str().

Sure I have used str(image.get_raw_data(format=image.mode))

I've figured it out, just now, the mode was being set to BGRA from the
image data but it needed converting to RGBA.

Thanks
Duncan


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