Duncan Webb wrote:
> I want to fix two bugs:
> https://sourceforge.net/tracker/index.php?func=detail&aid=1518333&group_id=46652&atid=446895
> https://sourceforge.net/tracker/index.php?func=detail&aid=1591698&group_id=46652&atid=446895
> 
> But am having some keyboard and joystick problems.
> 
> Does anybody know if SDL performs keyboard translation of the DirectFB
> events or has it's own handler?
> The reason I'm asking is because when I press the arrow keys the events
> are all incorrect, the letters and numbers are ok.
> The DirectFB-extra's program df_input shows that all the keys are
> correct and I can't find anything in SDL that needs to be set for keyboards.
> Enabling the Linux event driver in freevo and disabling it in directfbrc
> works correctly, freevo sees the correct keys but it messes up the game.

Strange but after recompiling SDL, DirectFB the keyboard is now correct.

> Does anybody know if a USB joystick works with snes (zsnes) and
> xmame.SDL and if so what the correct command line arguments are?

I found this out too and in the process found a bug in the input driver.
Need to set the -joytype to 5 (SDL).

The bug I found is that this joystick is a USB coreless (Logitech
Freedom) and after a while it disconnects and when it reconnects it gets
a different device name, from /dev/input/js0 to /dev/input/js1.

> When I run a game under zsnes using SDL/DirectFB there seems to be
> incorrect drawing of objects, leaving bits of the moving object on the
> screen, so it looks horrible.

Still haven't sorted this one out, zsnes and DirectFB don't like each
other very much.

> Cheers,
> Duncan
> 
> 
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