Hi Adam, Adam Charrett wrote: > Right annoyingly I thought pygame could do this, although it appears it > will only be able to do it from the next release (1.8).
I ran into that also. > So my question is what is the best way to take a pygame.Surface and save > it as an 8bit paletised/indexed PNG? > > It needs to be an index PNG as Vlc won't load anything else for its logo > filter which I am going to use to display an OSD. > > Any help would be much appreciated, I've had a look a kaa.imlib2 but its > not clear to me whether I can specify the format of the PNG. I haven't had > a look at PIL yet, but I was hoping to keep the dependencies the same as > freevo 1. My first thought was PIL, but kaa.imlib2 should work fine as well. Take a look at some of the mevas code in the kaa SVN. You'll likely need to use the pygame Surface fromstring()/whatever and create in imlib2 or PIL image with that data (both libraries have that ability). I think you can specify the image format in imlib2, or create it as raw and then convert it to the PNG you need. -Rob
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