Tim Warberg wrote: > I'll gladly help debugging it if you or someone else will help to fix it?
Add some debugging in osd.py. Add debug to stopdisplay and restartdisplay to get some information on the status when it's crashing (is display running or not). I need to know if the display is running or not. The problem is, you can't draw when the display is not running. But clearscreen checks this first: | if not pygame.display.get_init(): | return None Maybe you can add some debug what pygame.display.get_init() returns. Dischi -- Regarding security, WindowsNT is an OS with a 'Kick me' sign stuck on it's back.
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