Have you tried using two X servers with different xorg.conf files
being loaded? One with mouse and the other without.
On Fri, 25 Feb 2005 14:42:49 +0200, Andriy Kulchytskyy
<[EMAIL PROTECTED]> wrote:
> Hello Rob,
>
> Wednesday, February 23, 2005, 4:31:14 PM, you wrote:
>
> [...]
>
> RS> Try this patch to pygame. I can't test it at all but it compiles on my
> RS> machine. This will make pygame's mouse module bail on init if
> RS> SDL_NOMOUSE is set. This may make other bad things happen I don't know.
> RS> If so you will have to find somewhere else in pygame to do this. When
> RS> pygame.init() is called it just calls init() on some other pygame
> RS> modules. I think we call pygame.init() (src/osd.py) but instead maybe
> RS> we could call pygame.display.init() and init() on anything else we need
> RS> (explicitly). I seem to remember doing this before but running into
> RS> problems.
>
> RS> Index: src/mouse.c
> RS> ===================================================================
> RS> RCS file: /home/cvspsrv/cvsroot/games/pygame/src/mouse.c,v
> RS> retrieving revision 1.11
> RS> diff -u -r1.11 mouse.c
> RS> --- src/mouse.c 23 Oct 2003 17:17:17 -0000 1.11
> RS> +++ src/mouse.c 23 Feb 2005 14:28:28 -0000
> RS> @@ -340,6 +340,9 @@
> RS> PYGAME_EXPORT
> RS> void initmouse(void)
> RS> {
> RS> + if (getenv("SDL_NOMOUSE") != NULL)
> RS> + return;
> RS> +
> RS> PyObject *module, *dict;
>
> RS> /* create the module */
>
> With this patch pygame will fail to import module "pygame.mouse".
>
> However I have tried to cut off import pygame.mouse in
> /usr/lib/python2.3/site-packages/pygame/__init__.py
> to force not to load mouse module.
> Also I cut off all pygame.mouse.* calls from freevo.
> No luck. Mouse still lives and is locked in freevo window.
> So the conclusion is that mouse is initialized even we don't init
> python mouse module.
>
> One more investigation - SDL_NOMOUSE environment variable is only used
> in some SDL frame buffer drivers and have no effect to x11 or xv.
>
> Looks like there is no way to disable mouse, not in pygame, and seems
> to me, not in SDL. The only way to disable it is xorg.conf, but this
> will disable mouse on all displays and is not a reasonable solution.
>
> Alternative investigation direction is not disable mouse, but free from
> window locking. I found some strange pygame method:
>
> http://www.pygame.org/docs/ref/pygame_event.html#set_grab
> > pygame.event.set_grab(bool) -> None
> >
> > Grabs all mouse and keyboard input for the display.
> > Grabbing the input is not neccessary to receive keyboard and mouse events,
> > but it ensures all input will go to your application.
> > It also keeps the mouse locked inside your window.
> > Set the grabbing on or off with the boolean argument.
> > It is best to not always grab the input, since it prevents the end user from
> > doing anything else on their system.
>
> I have tried to call pygame.event.set_grab(0) somewhere after
> pygame.mouse.set_visible(1) in osd.py. But still no luck.
> Any other ideas?
>
> --
> Best regards,
> Andriy mailto:[EMAIL PROTECTED]
>
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