Andrew Jergens wrote:
>> I wouldn't make this assumption, you can try it and if it fails come
>> back and fix it.
>
> That was my thought. I'm already on it! I've successfully got freevo up
> and running (without smpeg). Now I'm starting the endless configuration
> stage.
>
> I just did a search of the Freevo-devel archives, and on 2006-10-09 in a
> thread titled "Re: Numeric or numpy", this was found:
>
> "Evan Hisey" wrote:
> > Duncan,Dischi-
> > On the subject of dead or dieing dependencies, What is smpeg
> used
> > for? While it was a good package, it is starting to suffer bit rot
>> and
> > I do not know of anyone keeping it patched up. At the moment I am
> > trying to track done an smpeg compile problem on Slackware 11. Not
> > sure if it is a GCC version issue or a an SDL version issue. Can
> it > be
> > replaced with something a bit more current?
>
> We sure don't need it. We need pygame in 1.5 / 1.6 and this may need
> smpeg. Maybe it is optional for pygame. We only need image and ttf
> support from SDL.
>
> In 2.0 we will use much more current stuff: evas, imlib2, libxine,
> gstreamer.
>
> Dischi
>
> Isn't this "proof" that smpeg is NOT required? From Dischi himself. Since
> freevo only needs SDL_image and SDL_ttf (maybe SDL_mixer and PIL?) someone
> really needs to update the dependency page. It would also be great if,
> during that update, each package has a description of what functionality it
> performs.
Pygame uses Numeric
./src/sndarray.c: PyImport_ImportModule("Numeric");
./src/surfarray.c: PyImport_ImportModule("Numeric");
But I don't see the connection with smpeg.
pygame is certainly using the smpeg library and headers for movie.c. If
pygame builds without smpeg then as fas I can tell freevo should run. I
wouldn't have thought the PyMovie is used anywhere. But I could be wrong.
> I'd update the wiki, but I'm not sure how to go about determining the
> dependencies. If it's as simple as asking on the freevo-devel list, and
> then posting the responses, then no problem. Otherwise, I need suggestions.
>
>> Good luck with the garage.
>
> Thanks! It's all up and standing. Now I need to sheath it and finish the
> exterior (more time consuming than it sounds).
>
> -Oscilated
>
> P.S. Sorry about the formatting. I couldn't figure out how to make it more
> clear.
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