Jonathan- The games plugin as it is currently written kicks you out of the freevo interface and in to the game interface, much like it does for everything else, except that most of the games do not have any support for lirc and pylirc is suspended while you are in the game interface. This leads to a few issues like having to have special kill scripts for some of the emulators and games when you don't have a keyboard attached. This also means that the sound mixer is not getting any freevo commands till you exit the game.
One way around it might be to use a wrapper script around the game launcher to set volume before it launches the game. You would have freevo call the wrapper instead of the actual game launcher, then you could set the sound level and any thing else the game needed before the game is started. Evan On Dec 27, 2007 5:07 AM, Jonathan Isom <[EMAIL PROTECTED]> wrote: > Hello > I been playing around with the games plugins and after a game is > started no sound mixer events are processed. > is there a way to enable that. The sound usually starts to load for > the games but is adjusted for videos. > any Ideas would be apprecated > > Later > > Jonathan > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Freevo-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/freevo-users > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Freevo-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freevo-users
