Well, then there's that pre-eminent killer game programming tool, our brains, and the chance of opening up that lock box of killer game designs we live in, the eventful systems of nature.
We could learn to steal its charts and triggers better, if we learned how to watch them in action. That's the point of the cross platform principle that the beginning and ending of all of nature's games requires developmental process, and a simple envelope of growth curves provides a guide for picking out the successions of events that lie in them. Observation was always the first method for extracting new programming tools from the things we wanted to imitate, work around, or just play with, and it's no different for the puzzles of shifting order in systems of change. Phil Henshaw ¸¸¸¸.·´ ¯ `·.¸¸¸¸ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 680 Ft. Washington Ave NY NY 10040 tel: 212-795-4844 e-mail: [EMAIL PROTECTED] explorations: www.synapse9.com > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Owen Densmore > Sent: Thursday, October 19, 2006 4:40 PM > To: The Friday Morning Applied Complexity Coffee Group > Subject: Re: [FRIAM] Animation via Behavior: Killer Game > Programming in Java > > > Good responses! I got some homework to do. > > I should also be clear: although I listed mainly Java frameworks, > others are fine too as long as they are cross-platform (Mac, > Windows, > Linux) and reasonably easy to use. > > -- Owen > > Owen Densmore http://backspaces.net > > > > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > lectures, archives, unsubscribe, maps at http://www.friam.org > > ============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
