Jochen 

Well, if I understand the intent, I think that to make a school of
modeling a real 'umbrella' one needed 'code' is to look beyond one's own
understanding of the 'rules' for how they 'fit' with the whole
environment of different (sometimes changing) views under the umbrella.
It's not really possible to build a self-consistent model of something
with independently designed and behaving parts, as 'umbrella' seems to
require.

This is one of the standard non-deterministic systems problems, also
exemplified in the fact that natural systems emerge directly from their
own local environments, and so are not 'built' to a 'design' nor have
mutual 'awareness', and so have unspecifiable independent design and
behavior.  Their individual organizations come from their individual
processes of development, and then also usually continue to change over
time.  

You suggest
> So one way is to invent a code that connects the agents 
> in the system without bringing them together physically
On way to do that is to connect people's physically separate and
independently conceived experiments in relation to a common issue raised
in complex physical processes.   All individual natural systems exhibit
developmental processes like growth, for example.  Studying those, or
any other aspect of natural complexity could be used to discover its
useful secrets by sharing different perspectives. 

Keeping one's eye on a shifting subject is part of that, like stopping
work to ask if you're working on the right model, and looking around
outside your problem definitions for new information in the environment
that might relate to it before going back to work.  That approach of
exploring things inside and out would suggest both incremental and
conceptual adjustments, and keep people connected to the same subjects
as they themselves may change.  It might also be seen as emulating how
natural systems themselves continually evolve their own designs in
constant interaction with their environments.

How to learn computer code from physical systems is a question, of
course, since they don't have 'code' of that sort.  Any particular
natural system, say a certain stage of market competition, perhaps, may
have periods of stability during which it has reliable dependencies you
can model.  A common problem is those dependencies may unexpectedly
start showing new behaviors that require redesigning one's model.  A
useful indicator, then, is how often that happens, to help indicate
whether you're just noticing new things, or needing to reconceive the
problem.   

What I think is the key discovery to be made about that is that when you
have 'problem creep', or as some call it 'scope creep' for problems
given to you by someone else, it's important to notice.   If the problem
changes configuration exponentially it has the same affect for a natural
system as it does for anyone modeling it.  Successively more rapid
redesign is an unstable progression at some point and switches to either
settling down or being interrupted.

How to get ABM's to do those things, to emerge on their own and form
their own environments 'in silico' with independent communities of
things having different designs and behaviors, that both grow and
stabilize, I don't quite know.   I just think watching closely how
natural complex systems do it will be helpful.  Since natural systems
don't have 'code' to copy, you have to use the behavioral discrepancies
they display to suggest 'code'.  

Some things may never be able to be modeled, of course, with one of the
tough ones being how natural systems so effectively exploit their
resources but also stay out of each other's way.  It's as if they're
able to both explore their environs and recognize threats of conflict
without ever having encountered them before.  My speculation is that
part of their behavior is to avoid what's unfamiliar to them, something
like negative pheromone trail mapping, and that way stay out of trouble.
People might learn something from that perhaps... ;-)



Phil Henshaw                       ¸¸¸¸.·´ ¯ `·.¸¸¸¸
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-- "it's not finding what people say interesting, but finding what's
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> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Jochen Fromm
> Sent: Wednesday, March 12, 2008 6:51 PM
> To: The Friday Morning Applied Complexity Coffee Group
> Subject: Re: [FRIAM] questions
> 
> 
> Really interesting questions.
> 
> How does an umbrella culture come into existence?
> An umbrella culture is perhaps a bit like Franchising
> in business: someone defines a code, a set of rules and 
> a certain strategy (including business strategy, 
> marketing strategy and operations strategy), and
> the rest is implementing it while remaining largely independent.
> 
> So one way is to invent a code that connects the agents 
> in the system without bringing them together physically
> (for example a Franchising system, a language like English 
> combined with traditional media as television or radio, 
> or a modern Web 2.0 community with certain customs and 
> standard rules, etc.), so that you have unity in diversity. 
> The physical barrier is important to maintain the
> diversity, the shared code is necessary for unity.
> The complexity of a culture in this case is a 
> result of imposing unity (the shared culture) on
> diversity (the diverse population).
> 
> Basic models about diversity in culture are Axelrod's 
> model for dissemination of culture (based on local 
> convergence and global polarization).. 
> http://ifisc.uib.es/research_topics/socio/cult> ure.html
> ..and 
> Schelling's segregation model. Both are very 
> good. http://ccl.northwestern.edu/netlogo/models/Segregation
> 
> Diversity is important for any group, especially 
> if the famous "wisdom of crowds" is needed. However, 
> the "wisdom of crowds" depends of the type of
> the crowd: is it a crowd of teenagers, or a crowd 
> of colleagues? If you want more women or youth in 
> your community, it is of course useful to make the 
> community more attractive for them.
> 
> Sensibilities of single members should be ignored
> as long as they don't impair the code of the 
> umbrella culture. What can be changed and what
> not is usually well known in most groups, it is 
> the classic distinction between the sacred/holy 
> on the one side and the secular/profance on
> the other. Sacred or holy things affect the
> group integrity and may not be changed by ordinary 
> members of the group.
> 
> Ways to mediate inevitable conflicts are subject
> of politics. That's what politicians do all the
> time, trying to balance interests and needs of
> the population. Common sense says that one possibility 
> is to keep agents with different sensibilities apart 
> from each other. If they don't know what the others
> are doing, they won't care.
> 
> -J.
> 
> 
> 
> 
> 
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> 
> 



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