Hi Michael, I'm interesting in developing a model that uses rule-driven agents. I would like the agent rules to be condition-action rules, i.e., similar to the sorts of rules one finds in forward chaining blackboard systems. In addition, I would like both the agents and* the rules themselves to be first class objects.* In other words, the rules should be able:
- to refer to agents, - to create and destroy agents, - to create new rules for newly created agents, - to disable rules for existing agents, and - to modify existing rules for existing agents. Is NFsim capable of this sort of thing? Thanks, -- Russ Abbott _____________________________________________ Professor, Computer Science California State University, Los Angeles Cell phone: 310-621-3805 o Check out my blog at http://russabbott.blogspot.com/
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