Hi Michael,

I'm interesting in developing a model that uses rule-driven agents. I would
like the agent rules to be condition-action rules, i.e., similar to the
sorts of rules one finds in forward chaining blackboard systems. In
addition, I would like both the agents and* the rules themselves to be first
class objects.* In other words, the rules should be able:

   - to refer to agents,
   - to create and destroy agents,
   - to create new rules for newly created agents,
   - to disable rules for existing agents, and
   - to modify existing rules for existing agents.

Is NFsim capable of this sort of thing?

Thanks,

-- Russ Abbott
_____________________________________________
Professor, Computer Science
California State University, Los Angeles
Cell phone: 310-621-3805
o Check out my blog at http://russabbott.blogspot.com/
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