Hi Owen --
This might not be germane to your purposes, but to be generally useful, a
modelling package should be able to import from both .DWG or whatever is
current with AutoCad (other CADs can almost always convert); and from GIS,
with Arc as the industry standard. Obviously, if you'renot modelling
terrain or architecture, these would be less relevant; CAD for industrial
widget design (IWD...) is widespread of course.
Kim
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Sent: Sunday, September 13, 2009 10:00 AM
Subject: Friam Digest, Vol 75, Issue 20
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Today's Topics:
1. 3D Modeling Software (Owen Densmore)
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Message: 1
Date: Sat, 12 Sep 2009 16:34:13 -0600
From: Owen Densmore <[email protected]>
Subject: [FRIAM] 3D Modeling Software
To: The Friday Morning Applied Complexity Coffee Group
<[email protected]>, General topics & issues
<[email protected]>
Message-ID: <[email protected]>
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I'm looking at 3D modeling software, and would like help deciding on
which system to use.
A few requirements:
- Not too expensive .. $150 fine, but certainly not the pro tools at
$1000+
- Has a book or two at least that make it easy to learn
- Can import/export standard files so can be used with other programs.
- Reasonable feature set: easy to create meshes, texture maps, rendering
(Animation/Game Engine not required .. export/import can help there)
- Run on both Mac/Windows
As usual, wikipedia has some pointers to jog your memory if need be:
http://en.wikipedia.org/wiki/3D_computer_graphics_software
http://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software
Are any of you experienced with a 3D modeling system that you could
give a brief review of?
-- Owen
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