If the Google-pad runs everything in a Chrome browser, web-apps will be
back. The problem with apps is that you can't carry your laptop around with
you very easily.


-- Russ Abbott
______________________________________

 Professor, Computer Science
 California State University, Los Angeles

 cell:  310-621-3805
 blog: http://russabbott.blogspot.com/
 vita:  http://sites.google.com/site/russabbott/
______________________________________



On Mon, May 31, 2010 at 8:52 PM, Douglas Roberts <[email protected]>wrote:

> AppleSoft is the answer.
>
> What was the question?
>
> --Doug
>
>
> On Mon, May 31, 2010 at 9:48 PM, Owen Densmore <[email protected]>wrote:
>
>> I think an interesting question is "why are apps better than web-apps?".
>>  In other words, we were all on the bus that felt the browser was the new
>> OS, and that web-apps were the new replacement for "old fashioned" desktop
>> apps.  But now we find we were wrong, folks preferred apps after all.
>>
>> Why?  What is the evolution we're seeing?  After all, wasn't last month's
>> discussion about Flash vs HTML/CSS/JavaScript standards?  Where in heck did
>> these puny little apps (not web-apps) come from?
>>
>> Is the browser not the OS of the future?  Are apps back?  Have we lost
>> platform-independence?
>>
>> What's going on?!   :)
>>
>>      -- Owen
>>
>>
>> On May 31, 2010, at 5:42 PM, Saul Caganoff wrote:
>>
>> The paragraph before your quote is pretty interesting too. Interesting
>> tension between developers who want to monetize their apps and consumers who
>> want everything free. Perhaps the App Store model is a good compromise where
>> $2.99 is close enough to free to suit everyone.
>>
>> Apple prefers the app model for two big reasons. First, it makes their
>> products stickier, since you’re not just buying an iPad, you’re buying
>> Apple’s whole system for delivering stuff onto the iPad. Second, it seems
>> that people are willing to pay for apps while they are unwilling to pay for
>> anything through a browser. So people will pay $1.99 for an app that plays
>> some game when you can already play the same game for free on a web site
>> somewhere. Maybe people think of apps as standalone objects that have some
>> value and that they can buy, while they see web sites just as destinations
>> that they go to and that should be free. But as long as people will pay for
>> apps, that means that Apple can make money by selling them to you — and by
>> preventing developers from selling them to you directly.
>>
>> Sent from my iPhone
>>
>> On 01/06/2010, at 5:59 AM, Russ Abbott <[email protected]> wrote:
>>
>>  From:
>> <http://baselinescenario.com/2010/05/30/personal-computing-apple-google-2/>
>> http://baselinescenario.com/2010/05/30/personal-computing-apple-google-2/
>>
>> - Sent using Google Toolbar
>>
>> Apple wants to be the new Microsoft. It wants you to buy applications that
>> run locally on your computer iPad, and it sees its competitive advantage
>> as having the most developers and the most applications (hence all those
>> “there’s an app for that” ads). As Microsoft showed, if you can get a lead
>> and become the developers’ platform of choice, you can benefit from network
>> effects. ...
>>
>> In April, Apple changed the 
>> terms<http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler>of
>>  the iPhone developer agreement to prevent developers from using
>> cross-compilers to create iPhone apps. A cross-compiler is a tool that
>> allows you to take an application you wrote for one platform, push a button,
>> and repackage the application for another platform (in this case, iPhone
>> OS). The immediate target of this was Adobe, which was developing a tool
>> that would enable developers to take Flash apps, push a button, and make
>> them into iPhone apps. This simplest explanation for this is that Apple, as
>> the market leader, wants to make it* harder* for people to develop for
>> multiple platforms at the same time. “Write once, run anywhere” — the slogan
>> of Java, but also the essence of developing for the web — is *bad* for
>> Apple, and they want to make it as hard as possible. (John 
>> Gruber<http://daringfireball.net/2010/04/why_apple_changed_section_331>makes 
>> a different argument that Apple wants control over their platform and
>> doesn’t want cross-compilers between it and the developers, but that
>> interpretation is not inconsistent with mine.) In other words, if you’re
>> number one, then openness just helps the competition, because if developers
>> have to choose just one platform, they’re going to choose yours.
>>
>> So Apple is competitive; we knew that already. And they don’t want to
>> repeat the mistakes of the 1980s and 1990s; we knew that already, too. But I
>> think the important point is that they are promoting a model of personal
>> computing where most of the developers write for the iPhone OS, and if you
>> want to use their applications you have to buy an Apple hardware product.
>>
>>
>>
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