This relates to our evil empire thread: Tyler White, a designer/programmer at 
sfx has built a sophisticated iphone app and tells the tale below.  MANY 
interesting details about the app development process and the app vs web-app 
conversation.

On the app/web-app front, my main disappointment is yet another failure to gain 
a potential cross-platform development environment.  It would be nice, for 
example, for sfx to be able to have projects include a wide variety of phones, 
but if the cost includes customizing the phone apps for each environment 
(iphone, android, java mobile (non-smart phones), windows mobile, ...) we will 
simply drop back to browser based solutions in general, and pick-a-platform 
(likely android) for specific needs not available via web-apps.

Java tilted this windmill only to fail, at least in general.  AIR, I think, is 
the closest to a "rich client" .. i.e. what we used to call desktop apps.  It 
uses Flash and XML.  A mobile version could gain traction on android.

But how quickly the pendulum swings!  I was amused to see that on both my 
iphone and ipad the NPR app was built by a third party developer (bottle 
rocket, nice name!) who has quickly specialized in taking a web site and 
building a custom iphone app for it with many of the advantages Tyler discusses 
below.

    -- Owen


Begin forwarded message:

> From: Owen Densmore <[email protected]>
> Date: May 30, 2010 9:01:44 AM MDT
> To: SFx Discuss <[email protected]>
> Subject: Re: [sfx: Discuss] Re: Out Now! "The Reading Game" app for iPhone
> 
> Tyler, this is fascinating .. thanks for the detailed response.
> 
> This is also important to SFX future projects which will likely include more 
> than laptops: phones and pads too, along with the whole ambient arsenal.
> 
> One huge challenge is to have a development style that targets different 
> technologies: iPad/Phone and Android for example .. thus the interest in 
> PhoneGap.  Clearly that approach suffers in quality, as you found out.
> 
> So thanks a bunch!  This is the first flashlight down a new, unknown alley 
> and its nice to have a pioneer describe it so clearly.
> 
>    -- Owen
> 
> 
> On May 30, 2010, at 1:38 AM, Tyler wrote:
> 
>> Thanks Owen, I do have some interesting observations:
>> 
>> 1.  75% of the programming occurred over just 3 days of the 6 weeks.
>> 
>> 2.  Completing the last 3% of the app project took 15% of the total
>> time.
>> 
>> 3.  Native Obj-C apps work much better than the PhoneGap-type apps,
>> html web apps.  Being a web developer before I became an app
>> developer, it was natural for me to investigate PhoneGap and the
>> prospect of creating a full-featured, media rich app using web
>> technologies.  The drawbacks became apparent within the first few
>> hours of testing.  These type of apps have to run in Mobile Safari (a
>> UIWebView), and although no web navigation bar is necessary, the
>> convenience of using html comes at the high cost of the UIWebView's
>> infrastructure, processing, and memory usage.  When I started playing
>> with advanced CSS styling like gradients, transparent PNGs, and
>> Javascript animations, things started to crawl and the experience was
>> choppy - the bane of an iPhone app.  I wanted my application to be
>> smooth, with fluid transitions and fades.  Most of this cool
>> functionality comes for free with Apples SDK.   I wanted it to be
>> lightweight and to run fast.  There are Javascript libraries out now
>> that try to mimic the iPhones UI like the navigation controllers
>> (UINavigationController), but they are poor imitations and are just
>> not the same quality as the built-in UI Cocoa elements.  Learning Obj-
>> C seemed like my best option.  Another reason for learning the native
>> iPhone language may have been that I was accustomed to using PHP and
>> MYSQL to process and store data.  Although the iPhone uses mySQL Lite
>> for data storage, the handheld device is not like a webserver (with
>> Apache and extensions) so using PHP/HTML/Javascript/CSS didn't seem
>> appropriate.  iPhone uses Core Data to interface with the Lite
>> database.  Another reason I went for Obj-C instead of HTML was that I
>> dearly wanted to play with the accelerometer, the microphone, and the
>> multi-touch surface.  Touches do not translate very well onto
>> traditional webpages (e.g. no rollovers, etc.).
>> 
>> 4.  I found that this project, The Reading Game, used most of my
>> programming background, including my web experience.  The app is
>> mostly Obj-C, but I do use a web view to play the animated gifs (the
>> rewards) as the iPhone cannot decode animated GIFs for free unless in
>> the browser, the border and shadows on the reward are CSS too.  The
>> GIFs were different sizes and my solution was to use CSS to evenly
>> stretch them into a universal DIV.  I used string replacement to
>> dynamically change the local html to reflect the specific reward
>> image.
>> 
>> 5.  The project was fun!  I had the an incredible time being
>> constantly amazed at what I was learning how to do.
>> 
>> 6.  XCode has some amazing debugging tools like Instruments.  I was
>> able to track down zombies and leaks.
>> 
>> 7.  Having a partner to give feedback throughout the process, from
>> concept to creation to deployment to marketing, has been very
>> important.  My partner does most of the concept, content, and
>> management.  We both do the marketing.  We both bring vastly different
>> skill sets to the table and together, we cover quite alot.
>> 
>> During the process, I realized how important it was to have someone
>> who is not a programmer, who is not in the top 1 percentile for tech-
>> saaviness, to give feedback.  After a few late nights and countless
>> hours of working with code and graphics, my comprehension of the app
>> becomes very different from what other people see.  A sort of blind
>> spot in my awareness develops around "my baby" where I don't see the
>> subtle problems or confusions in the interface or flow.  It's great to
>> have someone keep the project in check by lending a fresh set of
>> eyes.  I would say that my partner, Lissa Reidel, has been the
>> instrumental factor distinguishing the quality of my projects before
>> and after the creation of Legend Apps.
>> 
>> 8.  The iPad's larger screen and 10 finger detection opens a whole new
>> world of possibilities.  It's not an iPhone jumbo, it's an iPad.  I
>> hear the 3G is where it's at but I've enjoyed my 1st gen quite a bit.
>> It's battery life, 175 degree viewing angle, it's brightness and
>> portability makes bicycling and hiking with a computation device much
>> easier.
>> 
>> 9.  We have several more ideas lined up.  Lissa wants a reading app
>> geared towards women, I say it should be for everybody, but then it
>> might be to broad.  Another idea, which doesn't have a name yet, but
>> is referred to as "Dare," is a constant feed of suggestions that could
>> make you a better you with an element of social networking and
>> realtime search.
>> 
>> Another idea is a game, not sure what kind or style yet.
>> 
>> Another is a music / painting / relaxing tool.
>> 
>> 10.  I'm really loving experimenting with these new technologies.  I
>> never dreamed of any of this hardware when I was a kid and I had
>> always seen the future as mouse and keyboard.
>> 
>> If you have any questions or feedback, please email me.
>> 
>> Tyler
>> 
>> On May 27, 10:53 am, Owen Densmore <[email protected]> wrote:
>>> Boy, the art work is abs fab! Bast of luck with your new venture.
>>> 
>>> It reminded me of a comment made yesterday at wedtech: apps are becoming 
>>> hugely popular, eating into browser based webapps. I thought it was odd 
>>> until I looked into NPR's and a few others. The experience is far nicer 
>>> with apps.
>>> 
>>> I'm not entirely sure why. In NPR's case, clearly they were far more 
>>> immersive and even small things like not having the browser controls in the 
>>> way help a lot on a phone's small screen.
>>> 
>>> Any interesting observations or experiences? Did you look at PhoneGap?
>>> 
>>>    ---- Owen
>>> 
>>> I am an iPad, resistance is futile!
>>> 
>>> On May 26, 2010, at 10:47 PM, Tyler White <[email protected]> 
>>> wrote:
>>> 
>>>> Hello Discuss!  Please download my new app for the iPhone, "The Reading 
>>>> Game" -which is also the first app of my new company, Legend Apps.  
>>>> Learning the Objective-C programming language, XCode, programming the app 
>>>> and designing the graphics took a total of 6 weeks.  I'm glad it's finally 
>>>> out!  Thanks!  If you have any questions or feedback, please email me at 
>>>> [email protected].
>>> 
>>>> http://legendapps.com/get-the-reading-game/
>>> 
>>>> Now onto marketing... :)
>>> 
>>>> Tyler
> 


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