Can we record this one on video? I think it will be historic. And I can't make it. :(
--joshua On May 23, 2011, at 1:46 PM, Edward Angel wrote: > Were going to have another wedtech roundtable this Wed at noon that will > focus on doing agent based models using modern shader-based OpenGL (versions > 3.1 and up, ES 2..0 and WebGL). I'll show some demos and discuss the use of > frame buffer objects for rendering to texture and then using double buffered > textures for imaging operations. I'll show some examples that are close to > what you need to build a net logo equivalent in OpenGL. > > Ed > __________ > > Ed Angel > > Chair, Board of Directors, Santa Fe Complex > Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab) > Professor Emeritus of Computer Science, University of New Mexico > > 1017 Sierra Pinon > Santa Fe, NM 87501 > 505-984-0136 (home) [email protected] > 505-453-4944 (cell) http://www.cs.unm.edu/~angel > > http://artslab.unm.edu > > http://sfcomplex.org > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > lectures, archives, unsubscribe, maps at http://www.friam.org
============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org
