Can we record this one on video?  I think it will be historic.  And I can't 
make it. :(


--joshua





On May 23, 2011, at 1:46 PM, Edward Angel wrote:

> Were going to have another wedtech roundtable this Wed at noon that will 
> focus on doing agent based models using modern shader-based OpenGL (versions 
> 3.1 and up, ES 2..0 and WebGL). I'll show some demos and discuss the use of 
> frame buffer objects for rendering to texture and then using double buffered 
> textures for imaging operations. I'll show some examples that are close to 
> what you need to build a net logo equivalent in OpenGL.
> 
> Ed
> __________
> 
> Ed Angel
> 
> Chair, Board of Directors, Santa Fe Complex
> Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab)
> Professor Emeritus of Computer Science, University of New Mexico
> 
> 1017 Sierra Pinon
> Santa Fe, NM 87501
> 505-984-0136 (home)                   [email protected]
> 505-453-4944 (cell)                           http://www.cs.unm.edu/~angel
>                                                               
> http://artslab.unm.edu
>                                                               
> http://sfcomplex.org
> 
> ============================================================
> FRIAM Applied Complexity Group listserv
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