My understanding of the OpenGL specs is that you don't even need a GPU to meet 
the spec. You only need have the functions implemented and meet some 
conformance tests. So you could have a pure software implementation that would 
be slow but could meet the spec. The original Mesa was like that. Cell phone 
processors have advanced to where I'm sure many cell phones will beat my old 
macbook on WebGL.

Ed
__________

Ed Angel

Chair, Board of Directors, Santa Fe Complex
Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab)
Professor Emeritus of Computer Science, University of New Mexico

1017 Sierra Pinon
Santa Fe, NM 87501
505-984-0136 (home)                     [email protected]
505-453-4944 (cell)                             http://www.cs.unm.edu/~angel
                                                                
http://artslab.unm.edu
                                                                
http://sfcomplex.org

On May 24, 2011, at 4:46 PM, Owen Densmore wrote:

> Indeed, not quite ready for prime time.  The webgl spec is a month old!
> 
> Also, as I look into more GPU facts, one is that on some machines it works 
> poorly.  I believe, for example, on my MBA, there is a stunt where the GPU 
> graphics memory is really part of the main RAM, thus the GPU is less 
> efficient, .. and hotter.
> 
> But it is really surprising how fast HTML5 and WebGL are improving every day. 
>  And believe it or not, that slide set will work on many modern phones.
> 
>       -- Owen
> 
> On May 24, 2011, at 3:07 PM, Robert J. Cordingley wrote:
> 
>> I went through the presentation in FF - nice!
>> Chrome tried. Safari and Opera just did text slides.  (It might have said 
>> these were problems)
>> Meanwhile my Macbook Pro is now red hot. Hmmm. NRFPT.  Or maybe I'm missing 
>> something.
>> Thanks Owen.
>> Robert
>>> Mind blowing! A slide set done in webgl!
>>>     http://fhtr.org/webgl_presentation.html
>>> 
>>>     -- Owen
>>> 
>>> 
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>> 
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