I was also curious if anyone had discussed the use of the VSM in gaming
software? I'm not much of a gamer, but most games track "health" of it's
players based on all kinds of factors. The VSM arithmetic seems like a good
way to determine overall health of a system, providing the ability to build
"recursive" hierarchies of achievement numbers. It seems like it might be a
good fit.
I've been looking at possible application areas for my viable system model
software, called the viable system agent. Gaming (and simulation) is an area I
haven't gone into yet.
Thanks in advance,
--Bruce
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