Ed and I were talking about a minimal webgl library, one that removes all
the annoyances of creating program objects, building attribute arrays etc.
 But not much more.  No "game" engine etc.

Glsl is a library attempting to do this sort of thing.

http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/
It is pretty limited but it does have a refreshing new approach.

The video is kinda nifty .. an editor and browser side-by-side and every
change in the program is immediately visible in the browser.

   -- Owen
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