Ed and I were talking about a minimal webgl library, one that removes all the annoyances of creating program objects, building attribute arrays etc. But not much more. No "game" engine etc.
Glsl is a library attempting to do this sort of thing. http://blog.greweb.fr/2013/02/glsl-js-a-javascript-glsl-library-dry-efficient/ It is pretty limited but it does have a refreshing new approach. The video is kinda nifty .. an editor and browser side-by-side and every change in the program is immediately visible in the browser. -- Owen
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