Are you thinking about Kinect VR? https://www.youtube.com/watch?v=7agnTVMjSy4
Or, possibly, Paperdude VR? http://vimeo.com/?1336141 Ray Parks Consilient Heuristician/IDART Program Manager V: 505-844-4024 M: 505-238-9359 P: 505-951-6084 NIPR: [email protected] SIPR: [email protected] (send NIPR reminder) JWICS: [email protected] (send NIPR reminder) On Nov 21, 2013, at 11:16 AM, Gillian Densmore wrote: > Greetings: > Hmm. Interesting. I know at one point the OculusRift was going for some > kickstarter funding. Some of those were game publishers for online gaming. > Names that surfaced included ID Software, Activison, and Sony. I wouldn't be > to suprised if one of the things they're devs could help lower development > cost. Real time response being a big thing for game publishers I wouldn't be > suprised if they could bring that to the table as well. > Android though isn't known for being consistant with realtime response. > Can google get android right on the phone? Dodgy at that. > This makes me skeptical that android would pan out well for the Rift stuff. > > Steve you may know the name, and have some insight. At a some dev confrence, > A MS Dev had said that it's on the table for the Kinect to have some sort of > imersive environment doodad- that didn't require having a tv screen on your > face. I bring it up because that kind of thing may have more longevity in > terms of extended use. I'd love to here your insight and experience with > either one. > > > On Wed, Nov 20, 2013 at 8:58 PM, Steve Smith <[email protected]> wrote: > Does anyone in this group (including remote/non-SFe folks) own or have had > some direct experience with the Oculus Rift pre-consumer models? > > Matt and Janire (last year's Artists in Residence at SFx) have one now (in > the UK) and I've a collaborator using one for viewing OmniStereo still images > captured by the CaveCAM. > > My experience with (even professional grade) HMDs has always been > disappointing, especially because of tracking lag/error. > > It looks like the consumer model may be a System On a Chip (sorry Owen, not > in a browser) running Android, available mid 2014. Not clear how that plays > *with* a computer, but is conceivable that the Android SoC has a "passthrough > mode" that just displays whatever is coming in on it's video interface. > > I almost pulled the trigger this week and ordered a Dev Kit but there is > indication that the next hardware rev will have improved tracking. > > And *then* I discovered there is a new player on the (KickStarter) block... > This Technical Illusions castAR system is a glasses-mounted pair of > pico-projectors that project onto a retroreflective screen surface. It is > sortof a proto-AnySurface(tm) system. A head mounted projector (pair) with > tracking, if you will. A multi-view, shared space. And *bonus*, a clip-on > mini-screen turns these into an HMD very much like the Oculus Rift. > > Their KickStarter video has a lot of obfuscating hype (live testimonials of > people who have just seen it for the first time) but it looks like a very > promising Alpha example of, as I said, AnySurface(tm) experience. > > - Steve > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com > > ============================================================ > FRIAM Applied Complexity Group listserv > Meets Fridays 9a-11:30 at cafe at St. John's College > to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com
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