Suppose you had a device that could read brain waves and determine whether
someone believed in [a]theism. Since this wouldn't be a diagnosis based on
behavior would it get at what you want?


*-- Russ Abbott*
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On Sat, Dec 20, 2014 at 2:21 AM, Marcus G. Daniels <[email protected]>
wrote:
>
> "But I tend to find that everyone has a little bit of Smullyan in them,
> which is why I brought up horror movies.  Anyone who likes fiction, whether
> they know it or not, enjoys playing with artificial logics.  The coherence
> (or lack thereof) of any given game doesn't really detract from the game
> play, at least not to expert game players.  It simply helps the game player
> classify a particular game and then choose to play it when the mood
> strikes.  When you're in the mood for something like Battlestar Galactica,
> you can't just replace it with an episode of the Outer Limits."
>
> Even among people I know relatively well, people that classify themselves
> as gamers, I still find it alien to imagine spending significant time on
> working through an engineered finite state machine.   I just don't see that
> as either useful or fun.   If I had the mental energy to do that, I'd be
> working or doing some peripheral activity that is sort of like work.
>  Other times, I don't have the drive, or I am blocked by other things (like
> now, the VPN not working), or I don't want multitask between hard tasks
> because that could lead to mistakes (but multitasking between easy and hard
> tasks is feasible).
>
> There's no contradiction if an atheist has a good laugh watching True
> Blood.   It doesn't mean that any serious attention is given to that
> artificial logic.   It's entertainment.
>
> Marcus
>
>
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