Thanks, Glen.  On reflection I did know what D and D was, but was confused by 
its pairing with the word campaign.  

Also, I thought Dungeons and Dragons died years ago.  The last time I saw D and 
D it was a reference to Dick and Dorothea in SWALLLOWS AND AMAZONS.  

 I think I still don't understand the constraints that make the game possible.  
 Just to put it bluntly, what keeps me from declaring that you all catch the 
plague and I win.  Anyway, I shouldn't trouble you with this, when I am sure 
that Wikipedia will firehose me with information, if I need more than you have 
already provided. 

By the way, I keep hearing programs on NPR that suggest that 5G will eliminate 
life as we know it.  Do you agree? 

Nick 

Nicholas S. Thompson
Emeritus Professor of Psychology and Biology
Clark University
http://home.earthlink.net/~nickthompson/naturaldesigns/


-----Original Message-----
From: Friam [mailto:[email protected]] On Behalf Of u?l? ?
Sent: Friday, September 13, 2019 7:02 PM
To: FriAM <[email protected]>
Subject: Re: [FRIAM] quickening

8^) Since Jon didn't answer this directly, I'll stab at it. D&D is Dungeons and 
Dragons. It's a medieval/fantasy role-playing game where people draw up 
characters and interact within the bounds of a (fairly complicated) set of 
schema. The free variables in the schema can be filled by finer-grained rules 
or dice rolls. A Dungeon Master assembles the schema into a world that's then 
explored (and fleshed out) by the players.

And while many of the people who play it resemble Gollum, Jon's point is 
important, the world is co-constructed by the players. So, the wider mix of 
people playing, the more interesting the world. E.g. During the time I played 
it as a kid, I went through stints in band, cross country, weight lifting, and 
tae kwon do, over and above my schoolwork. So, most of the campaigns I played 
in required significant open space where I could physically demonstrate the 
various violent acts my character was supposed to carry out.

I remember one argument vividly. A cavalry rider tried to poke me with his 
spear and I told the DM that I deflect it into the ground so that it would 
stick. I maintained that if successful, the rider would:

1) lose the spear,
2) get knocked off the horse,
3) break the spear,
4) or have to "roll a 20" and manage to ride by and deftly pull the spear out 
of the ground before attacking again.

The DM (who sucked at math/physics, couldn't fight, and who eventually became a 
copyright lawyer) disagreed with all of that. He claimed that my guy (on foot) 
wouldn't be able to knock the spear downward at all. I could only dodge. We 
argued about that for hours. I lost because ... well ... he was the DM and he 
defines the physics in his world. Pffft.

In college, a few of us continued the collaborative fiction by snail mail, 
writing a few pages of the cumulative story and passing it on, round-robin 
style. It was quite difficult because most of us (players) didn't like the 
other players' characters. So, while the document was in your hands you could 
write in embarrassing events that would happen to the other characters and 
they'd have to write in graceful recoveries.

On 9/12/19 10:55 AM, Nick Thompson wrote:
> What on earth is a D and D campaign?

--
☣ uǝlƃ

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Meets Fridays 9a-11:30 at cafe at St. John's College
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