Thanks, Marcus.

On Wed, May 13, 2020 at 7:52 PM Marcus Daniels <[email protected]> wrote:

>
> https://www.washingtonpost.com/video-games/2020/05/13/unreal-engine-5s-demo-is-next-gen-graphics-showcase-youve-been-waiting/
>
>
>
> The physics engines in these packages are not so different from
> computational physics applications.  Just lower resolution -- gamers don’t
> need to have their player’s bullets travel at realistic speed or deform on
> impact.   In some ways the game engines are more sophisticated in that they
> have GPU acceleration.   If you want to know if two agents in an
> epidemiological simulation touched on a subway, you can describe the subway
> and the riders, and the whole thing.
>
>
>
> Marcus
>
>
>
> *From: *Friam <[email protected]> on behalf of Frank Wimberly <
> [email protected]>
> *Reply-To: *The Friday Morning Applied Complexity Coffee Group <
> [email protected]>
> *Date: *Wednesday, May 13, 2020 at 6:38 PM
> *To: *The Friday Morning Applied Complexity Coffee Group <
> [email protected]>
> *Subject: *Re: [FRIAM] PSC Tornado Visualization (2008) [720p]
>
>
>
> I can't find that.  Where is it?
>
>
>
> On Wed, May 13, 2020 at 7:21 PM <[email protected]> wrote:
>
> Look at what Marcus sent out.  It keeps boasting about the zillions of
> triangles which serve as its elements.
>
>
>
> Or whatever.
>
>
>
> Nick
>
>
>
> Nicholas Thompson
>
> Emeritus Professor of Ethology and Psychology
>
> Clark University
>
> [email protected]
>
> https://wordpress.clarku.edu/nthompson/
>
>
>
>
>
> *From:* Friam <[email protected]> *On Behalf Of *Jon Zingale
> *Sent:* Wednesday, May 13, 2020 7:20 PM
> *To:* [email protected]
> *Subject:* Re: [FRIAM] PSC Tornado Visualization (2008) [720p]
>
>
>
> Nick,
>
>
>
> Do you mean triangles in the sense of simplexes?
>
>
>
> Jon
>
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>
> Frank Wimberly
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-- 
Frank Wimberly
140 Calle Ojo Feliz
Santa Fe, NM 87505
505 670-9918
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