E

Well, I obviously have that wrong because once natural selection happens on a 
way to do something, it will go on to find ways to do it with less cost to 
other functions.   Obviously, then, I have to make a more sophisticated 
argument – trapped in a local optima, or something – or I have to get off the 
field. 

 

Maybe I will get off the field.  

 

n

 

Nicholas Thompson

Emeritus Professor of Ethology and Psychology

Clark University

 <mailto:[email protected]> [email protected]

 <https://wordpress.clarku.edu/nthompson/> 
https://wordpress.clarku.edu/nthompson/

 

 

From: Friam <[email protected]> On Behalf Of Eric Charles
Sent: Friday, July 24, 2020 8:39 PM
To: The Friday Morning Applied Complexity Coffee Group <[email protected]>
Subject: Re: [FRIAM] goal/function/robots

 

" As soon as the machine produces the outcome we desire, we stop designing."

 

Oddly, in this crowd that is not true at all. Computer programming is largely 
an effort to increase efficiency in things that already do what we want them to 
do.  Whole areas of computer science are dedicated to determining the 
theoretical limits of efficiency at tasks that are easy to program. Search 
optimization and list sorting might be the most obvious contexts for this, but 
a lot of agent based modeling is focused in this direction as well. 

 

There are MANY projects I work on where I write a program that does a task in 
whatever way I think is easiest to write, and then spend 10 times longer 
rewriting to do the task in some other way (usually to run more quickly, but 
other times for the aesthetic pleasure of seeing the code get more "elegant"). 

 





-----------

Eric P. Charles, Ph.D.
Department of Justice - Personnel Psychologist

American University - Adjunct Instructor

 

 

On Fri, Jul 24, 2020 at 6:06 PM <[email protected] 
<mailto:[email protected]> > wrote:

Here’s the example I was trying to lay out for the zFriam Leftovers when my 
house got flooded. It concerns simple robots, “didabots”, that if unleashed in 
a room full of randomly placed Styrofoam cubes, will tidy up the room by 
herding the cubes into clusters.  

 

http://www.verena-hafner.de/teaching/didabots.pdf

 

Here is what Louise Barrett’s BEYOND THE BRAIN says about the example:

 

It should be clear that this “clustering” is not the “goal” of the individual 
didabots … .  Clustering is an emergent property (=consequence?) … this complex 
behavior is produced, not only by a very simple mechanism, but also by a 
mechanism that bears absolutely no relation to the behavioral outcome produced 
when that mechanism operates in the real world…. .  Poking around inside a 
didabot to identify the nature of this mechanism won’t tell us anything about 
didabot [herding] behavior because it makes sense only after we have taken into 
account the interaction of the internal mechanisms with the physical structure 
of the didabot and the structure of the environment. (p49)

 

It seems to me that understanding the distinction between goal and function, we 
have to look at the same behavior, simultaneously from two different points of 
view.   The first is what outcome the behavor is directed toward (avoiding 
obstacles on the side) and the outcome robot (organism) has been designed to 
produce (the herding of the blocks) within its 
ecological” context.  The seagull is a robot whose goal is to remove shiny 
things from the nest;  natural selection has designed that seagull  so that it 
avoids predation by vision-using predators. That this behavior constitutes a 
design is demonstrated by widening the lens still further and showing that 
shell removal is characteritic of surface nesting gulls but NOT of the closely 
related kitiwake gulls which nest on cliffs that ground searching predators 
cannot reach. 

 

This is an old story that has no doubt been altered by time, but the logic of 
attribution of goal, selection mechanism, and design remains the same.  

 

It is these sorts of examples that lead me to think that the decoupling between 
goal and function or design is an essential feature of control systems 
generally.  Designers, human and natural, are all the same.  As soon as the 
machine produces the outcome we desire, we stop designing.  

 

Nick 

 

Nick  

 

Nicholas Thompson

Emeritus Professor of Ethology and Psychology

Clark University

[email protected] <mailto:[email protected]> 

https://wordpress.clarku.edu/nthompson/

 

 

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