I never could understand why people continue to play chess, or Go, or watch 
Jeopardy given that humans have been surpassed in these games.   Will people 
watch computers play each other?

From: Friam <[email protected]> On Behalf Of Eric Charles
Sent: Wednesday, January 13, 2021 8:55 AM
To: The Friday Morning Applied Complexity Coffee Group <[email protected]>
Subject: [FRIAM] Talent and Moral Luck - Steelman attempt

Steelman attempt below.

I wasn't there for the "Talent" discussion on Friday, but got a bit of a recap 
from Nick and Jon later. Nick was trying to use some thoughts on "talent" to 
set up some other discussion (which is silly), and apparently never quite 
pulled the later discussion together and didn't know exactly what the wanted, 
he just knew it didn't happen. My take is that he wanted to start a discussion 
about "Moral Luck": https://en.wikipedia.org/wiki/Moral_luck

"Moral luck describes circumstances whereby a moral 
agent<https://en.wikipedia.org/wiki/Moral_agent> is assigned moral 
blame<https://en.wikipedia.org/wiki/Blame> or 
praise<https://en.wikipedia.org/wiki/Praise> for an action or its consequences 
even if it is clear that said agent did not have full control over either the 
action or its consequences. "

The "moral luck" issue doesn't really depend as much on our discussing "morals" 
as it might seem, it works for a discussion of anything we "value", and FRIAM 
definitely values "talent". Whether or not one is "talented" depends a lot on 
where they find themselves. There is both a "luck" aspect to the immediate 
context in which one develops (parents, schools, neighborhood, etc.) and also 
to what type of abilities the larger society values. Nick seemed to want to 
talk primarily about the latter. For an example of that: Not long ago, the best 
video game players in the world were heroes to their friends 20 years ago, and 
today they are making a living by winning international championships and 
getting product endorsements. League of Legends is a decade old, averages 50 
million players daily, 115 million total, and its world championship has a $5 
million prize pool, not to mention the endorsement possibilities for the 
winners... and there are games that are much bigger. Why should the best video 
game player today be widely recognized as "talented" and paid millions of 
dollars a year for that talent, while the best video game player of 40 years 
ago is basically unknown and probably has a normal day job. The answer is, in 
some important sense, "luck" (or so the argument goes).

I think Nick wants to know: IF we accept that there is a boat load of luck 
involved in the kind he is describing, THEN what, if anything, should we change 
about our attitudes (or about society at large) in recognition of that fact. 
The success simply can't be attributed just to the individual, and that seems 
relevant to what we admire and reward.



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