Here's the SMMRY if anyone's troubled by a paywall:

https://smmry.com/https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/#&SM_LENGTH=7
 wrote:
She adds, "There's definitely differences between what a psychedelic experience 
feels like and what virtual reality feels like." Because of this, she appreciates 
that Isness-D charts a new path to transcendence instead of just mimicking one that 
existed already.

More research is needed on the enduring effects of an Isness-D experience and 
whether virtual reality, in general, can induce benefits similar to 
psychedelics.

The dominant theory on how psychedelics improve clinical outcomes is that their 
effect is driven by both the subjective experience of a trip and the drug's 
neurochemical effect on the brain.

VR is better at inducing awe than regular video, so Isness-D might similarly 
dial it down.

The startup sells a shortened version of Isness-D to companies for virtual 
wellness retreats, and provides a similar experience called Ripple to help 
patients, their families, and their caregivers cope with terminal illness.

A coauthor of the paper describing Isness-D is even piloting it in couples and 
family therapy.

For one phase of my Isness-D experience, moving created a brief electric trail 
that marked where I'd just been.

I've been tempted by Steam's device: 
https://store.steampowered.com/vrhardware/. But it hasn't been a priority.



On 8/8/22 07:05, Roger Critchlow wrote:
https://arxiv.org/abs/2002.00940 <https://arxiv.org/abs/2002.00940>

This must be on some topic around here.

Originally picked up from 
https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/
 
<https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/>,
 which is paywalled.

The original arxiv posting is 20 years old, but the work was just published inh

CHI 2020: Proceedings of the 2020 CHI Conference on Human Factors in Computing 
Systems

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