I'm finding your Lean4 fascinating for it's balance between intuitive enough to (almost) read and (known to be) formal enough to trust to be testable/executeable.

Reminds me vaguely of the semester I learned BNF and kept finding myself expressing (only to myself) observations about the world in that idiom... later Prolog captured that part of me (for a while) .


On 11/24/25 3:07 pm, Marcus Daniels wrote:

The model captures the key ideas from the suggestion:

*Subject*

        

*Cheapest Posture*

        

*Why*

typicalPerson

        

playAlong (10)

        

Much cheaper than queryMechanism (80)

historian

        

correct (20)

        

Cheaper than stayQuiet (60)!

rolePlayer

        

playAlong (5)

        

"Authenticity" costs 200

historian at energy 15

        

none

        

Neither option affordable

The theorem more_energy_more_options proves that higher energy strictly expands what's available.

Key features formalized:

  * *Energy is primary* - selection is constrained by available energy
    first
  * *Cost profiles vary by subject* - the historian finds correction
    cheaper than silence
  * *Schema evolution requires surplus* - canEvolveSchema checks for
    energy beyond the current posture cost
  * *Mismatch tolerance scales* - mismatchTolerable requires a buffer
    proportional to the mismatch

-- Subjective energy and posture selection

-- Energy is primary, matching/impedance is secondary

structure AsIfPosture where

  objectiveCategory : String

  embodiedInstance : String

  subjectiveVocabulary : String

  treatedAsObjective : Bool

  acknowledgesEmbodiment : Bool

  acknowledgesDiscursive : Bool

  selfAware : Bool

structure PostureCost where

  postureName : String

  cost : Nat

  deriving Repr

structure Subject where

  name : String

  baseEnergy : Nat

  postureCosts : List PostureCost

  deriving Repr

-- Different subjects have different cost profiles

def typicalPerson : Subject := {

  name := "typical",

  baseEnergy := 100,

  postureCosts := [

    { postureName := "playAlong", cost := 10 },

    { postureName := "queryMechanism", cost := 80 }

  ]

}

def historian : Subject := {

  name := "historian",

  baseEnergy := 100,

  postureCosts := [

    { postureName := "correct", cost := 20 },

    { postureName := "stayQuiet", cost := 60 }  -- harder to stay quiet!

  ]

}

def rolePlayer : Subject := {

  name := "no-authentic-self",

  baseEnergy := 100,

  postureCosts := [

    { postureName := "playAlong", cost := 5 },

    { postureName := "beAuthentic", cost := 200 }  -- "authenticity" expensive

  ]

}

-- Find minimum cost posture that's affordable

def cheapestAffordable (energy : Nat) (costs : List PostureCost) : Option PostureCost :=

  let affordable := costs.filter (λ pc => pc.cost ≤ energy)

  affordable.foldl (λ acc pc =>

    match acc with

    | none => some pc

    | some best => if pc.cost < best.cost then some pc else some best

  ) none

-- Schema evolution requires energy surplus

def canEvolveSchema (energy : Nat) (currentCost : Nat) (evolutionThreshold : Nat) : Bool :=

  energy > currentCost + evolutionThreshold

-- Mismatch tolerance depends on energy

def mismatchTolerable (energy : Nat) (mismatchCost : Nat) : Bool :=

  energy > mismatchCost * 2

-- Theorem: higher energy means more options available

theorem more_energy_more_options (e1 e2 : Nat) (costs : List PostureCost)

(h : e1 < e2) :

    (costs.filter (λpc => pc.cost ≤ e1)).length ≤

(costs.filter (λ pc => pc.cost ≤ e2)).length := by

  induction costs with

  | nil => simp

  | cons head tail ih =>

    simp [List.filter]

    split <;> split <;> simp_all

    · omega

    · omega

-- Examples:

-- #eval cheapestAffordable 100 typicalPerson.postureCosts

--   => playAlong (cost 10)

-- #eval cheapestAffordable 100 historian.postureCosts

--   => correct (cost 20), not stayQuiet (cost 60)

-- #eval cheapestAffordable 15 historian.postureCosts

--   => none (neither affordable)

-- #eval canEvolveSchema 100 10 50  => true (surplus)

-- #eval canEvolveSchema 100 80 50  => false (no surplus)
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