fun fact contract (and therefore)gamma burn in on OLEDS is a nightmare
Also fun fact)
That I would actually like to know the kind of the why's to:
Gamma and contrast on very high and some lower rfresh monitors need a um
small black pixel or sometimes bunch of them as um divider called a black
space--i haven't a clue why.
It's come up on pretty geeky forums because CRTs didn't need that , and no
idea why.

On Thu, Nov 27, 2025 at 10:22 AM Gillian Densmore <[email protected]>
wrote:

> The term "gamma" in the context of color (specifically, color reproduction
> in imaging) originated in photography and was later adopted by television
> and computing. It describes the non-linear relationship between input
> signals and output brightness. [1
> <https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf>, 2
> <https://en.wikipedia.org/wiki/Gamma_correction#:~:text=A%20gamma%20characteristic%20is%20a%20power%2Dlaw%20relationship,roughly%20to%20subjectively%20equal%20steps%20in%20brightness.>]
>
>
> Origin and Historical Context
>
>    - Photography (Late 19th Century): The term "gamma" was first
>    introduced to photography in 1890 by Ferdinand Hurter and Vero Charles
>    Driffield. It was used as a measurement of the slope of the characteristic
>    curve of photographic film, essentially defining the film's contrast.
>    - Television (Pre-WWII): When black-and-white television was
>    developed, engineers faced a challenge with Cathode-Ray Tube (CRT)
>    displays. CRTs have an inherent non-linear response to input voltage; they
>    require a disproportionately large amount of energy to produce dark images
>    and less for brighter ones.
>    - The "Gamma Correction" Solution: This non-linearity meant that
>    images recorded by linear-response cameras would appear too dark on a CRT
>    screen. Fortuitously, the CRT's non-linear response was similar to the
>    non-linear way human eyes perceive lightness (we are more sensitive to
>    changes in darker shades than lighter ones). To make images appear correct
>    on the display, an "inverse gamma" function was applied during the encoding
>    or transmission of the image signal. This process is called gamma
>    correction.
>    - Modern Standards: The standards established for early television,
>    such as the NTSC standard (which used a gamma of 2.2), influenced modern
>    computing. This 2.2 gamma value became the standard for most PCs, including
>    Windows and later Mac OS X. Modern display technologies like LCD and LED
>    monitors don't have the same physical non-linearity as CRTs, but the gamma
>    encoding standard is still used for efficient image storage and backward
>    compatibility with existing image formats like JPG, TIF, and PNG. [1
>    <https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf>, 3
>    <https://www.unravel.com.au/understanding-gamma>, 4
>    <https://jmacnut.medium.com/linear-vs-gamma-but-why-4f04cdfacc6d>, 5
>    <https://mini.gmshaders.com/p/gamma>, 6
>    <https://www.eizo.com/library/basics/lcd_display_gamma/>, 7
>    <https://singleservingphoto.com/2011/02/01/ever-wondered-about-gamma.html>,
>    8 <https://www.nfsa.gov.au/preservation/preservation-glossary/gamma>, 9
>    
> <https://www.youtube.com/watch?v=9ntfkU9jesk#:~:text=I%20want%20to%20follow%20through%20the%20meaning,Digital%20television%20and%20modern%20photography%20and%20video.>]
>
>
> In essence, "gamma" is a mathematical term (represented by the Greek
> letter [image: image.png]) that became the name for the technical
> adjustment needed to make images look natural on specific display
> technologies, leveraging the properties of human vision. [10
> <https://www.colormatters.com/computer-colors/the-power-of-gamma>, 11
> <https://en.wikipedia.org/wiki/Gamma_correction>, 12
> <https://en.wikipedia.org/wiki/Gamma>, 13
> <https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/#:~:text=But%20it's%20not%20a%20full%20on%20retcon,be%20a%20nice%20tradeoff%20with%20existing%20technology.>,
> 14
> <https://www.havi.co/blogs/understanding-gamma-correction#:~:text=That%20means%20they%20(%20modern%20screens%20like,software%20or%20graphics%20card%20to%20look%20natural.>]
>
>
>
> *AI responses may include mistakes.*
> [1] https://www.poynton.ca/PDFs/SMPTE93_Gamma.pdf
> [2] https://en.wikipedia.org/wiki/Gamma_correction
> <https://en.wikipedia.org/wiki/Gamma_correction#:~:text=A%20gamma%20characteristic%20is%20a%20power%2Dlaw%20relationship,roughly%20to%20subjectively%20equal%20steps%20in%20brightness.>
> [3] https://www.unravel.com.au/understanding-gamma
> [4] https://jmacnut.medium.com/linear-vs-gamma-but-why-4f04cdfacc6d
> [5] https://mini.gmshaders.com/p/gamma
> [6] https://www.eizo.com/library/basics/lcd_display_gamma/
> [7]
> https://singleservingphoto.com/2011/02/01/ever-wondered-about-gamma.html
> [8] https://www.nfsa.gov.au/preservation/preservation-glossary/gamma
> [9] https://www.youtube.com/watch?v=9ntfkU9jesk
> <https://www.youtube.com/watch?v=9ntfkU9jesk#:~:text=I%20want%20to%20follow%20through%20the%20meaning,Digital%20television%20and%20modern%20photography%20and%20video.>
> [10] https://www.colormatters.com/computer-colors/the-power-of-gamma
> [11] https://en.wikipedia.org/wiki/Gamma_correction
> [12] https://en.wikipedia.org/wiki/Gamma
> [13]
> https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/
> <https://www.reddit.com/r/opengl/comments/onxx7n/why_do_i_get_these_artifacts_when_gamma_correcting/#:~:text=But%20it's%20not%20a%20full%20on%20retcon,be%20a%20nice%20tradeoff%20with%20existing%20technology.>
> [14] https://www.havi.co/blogs/understanding-gamma-correction
> <https://www.havi.co/blogs/understanding-gamma-correction#:~:text=That%20means%20they%20(%20modern%20screens%20like,software%20or%20graphics%20card%20to%20look%20natural.>
>
> As well as to have basic starting place for over all luminescence. s o so
> , umm if you look at a picture (well especially these days) you can adujust
> the contrast (differences between saturation, magentas, etc) and um yo need
> a base line like you said (on the back end) the generate that or it's just
> a tower of babble and changing colors distances  um depath, gamma basically
> umm hels makes sure all thosese spaces spread and can be adjust uniformaly
>
>
> On Wed, Nov 26, 2025 at 11:00 AM cody dooderson <[email protected]>
> wrote:
>
>> I have been going down a rabbit hole trying to figure out the origin and
>> purpose of the Gamma Color Space. In Unity, it is usually turned on in some
>> obscure checkbox. I can only assume that the intention is to enrage graphic
>> designers. So far, each article and forum I read makes me more confused.
>> Does anyone actually understand the reason for Gamma Color Space.
>> Is it really based on some experiments now called Stevens's Power Law?
>> and does Guerin know anything about a power law that shares his name?
>>
>>
>> _ Cody Smith _
>> [email protected]
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