I'm sure others are more well-informed than me. But because I'm partly responsible for the overwhelming number of tokens in the other thread, I feel a responsibility to reinforce your post.
My guess would be UV (being in Rust) is more naturally parallel than PIP. So parallel downloads, parallel caching, etc. But to exploit that, you'd have to also have a good way to manage package dependencies. E.g. if any 2 packages, and the dependency trees they're in, can be proven independent, than those trees can be downloaded and installed in parallel. But, as I said, others may have better or more detailed ideas. On 3/21/26 10:08 AM, Gillian Densmore wrote:
Basically dabbling with Stable Diffusion. One of the webuis for it uses UV. It seems pretty ok. I am confused though: How is that pip has latency and download speed issues etc. While UV seems to go faster. The command lines being readable by this idiot helps. Some mine doing a ELi5 what black magic UV's devs do to get it a little better optimized. Seems to resolve deps nicer as well...I tried reading on git hub how Astral (or other devs?) can do that. And got lost.
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