count(zero?, [real acosh((x*0.001)::COMPLEX Float) for x in 0..1000])
returns 314, after sqrt$Float patch, that number becomes 622.
After "acosh x == log(x + sqrt(x^2 - 1))" change, that number
becomes 761.

I think "acosh x == log(x + sqrt(x^2 - 1))" is better than
"acosh x == 2*log(sqrt((x+1)/2::%) + sqrt((x-1)/2::%))",
it's more efficient and more accurate.

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