On 12/04/2024 09:23, Ralf Hemmecke wrote:
I do not understand why you think that not both graphics systems can
live besides each other (as they do now)?

Well, I think that the interactive graphics should work seamlessly with
the things that scene.spad can do such as outputting to various file
formats and having much more control over the output. For all this to
work together without duplication it all needs to be written in SPAD.

The problem is interactive graphics require multi-threading and I can't
see anyone agreeing to a limitation that SPAD can only work on top of
some specialised lisp with multi-threading. I suspect that is the reason
for the C code to allow multi-threading.

People usually suggest using their favorite 3rd party graphical front
end but I can't see Waldek making FriCAS totally reliant on some 3rd
party software.

Another problem is that graphic interfaces, hardware, file formats
change rapidly and these interfaces need more maintainable code. For
example will FriCAS support X11 to wayland transition?

Martin

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