Git-Url: 
http://git.frugalware.org/gitweb/gitweb.cgi?p=frugalware-current.git;a=commitdiff;h=0265e497019545499f2fad70936d6c759db1a8f0

commit 0265e497019545499f2fad70936d6c759db1a8f0
Author: Baste <[email protected]>
Date:   Tue Oct 13 15:22:44 2015 +0200

gnome-2048-3.18.1-1-x86_64
- 3.18.0 -> 3.18.1

diff --git a/source/gnome-extra/gnome-2048/FrugalBuild 
b/source/gnome-extra/gnome-2048/FrugalBuild
index 72a9e19..850739b 100644
--- a/source/gnome-extra/gnome-2048/FrugalBuild
+++ b/source/gnome-extra/gnome-2048/FrugalBuild
@@ -1,11 +1,9 @@
# Compiling time: 0.20 SBU
# Maintainer: Baste <[email protected]>

-options+=('asneeded')
-
pkgname=gnome-2048
-pkgver=3.18.0
-pkgrel=2
+pkgver=3.18.1
+pkgrel=1
pkgdesc="Move the tiles until you obtain the 2048 tile."
depends=('clutter-gtk' 'libgames-support')
makedepends=('intltool' 'vala' 'itstool')
@@ -18,6 +16,4 @@ _F_gnome_devel="n"
_F_gnome_ext=".tar.xz"
Finclude gnome gnome-scriptlet
#Fconfopts+=" --with-scores-group=users --with-scores-user=root"
-source=($source fix.patch)
-sha1sums=('db661096a8c1d1f60805e9201dad7e0a7b74316b' \
-          '25e07e685f231b092623d8fecc179085798b3676')
+sha1sums=('50468addee3da32a1182af24cc02511a8fa20a37')
diff --git a/source/gnome-extra/gnome-2048/fix.patch 
b/source/gnome-extra/gnome-2048/fix.patch
deleted file mode 100644
index 1f8c40c..0000000
--- a/source/gnome-extra/gnome-2048/fix.patch
+++ /dev/null
@@ -1,56 +0,0 @@
-From 8a18366cb3c054f01ceef43b403cf0838937bb70 Mon Sep 17 00:00:00 2001
-From: Yanko Kaneti <[email protected]>
-Date: Sat, 26 Sep 2015 13:18:31 +0300
-Subject: [PATCH] game: Make new_game() work in the case of game not already
- existing
-
-https://bugzilla.gnome.org/show_bug.cgi?id=755658
----
- src/game.vala | 20 +++++++++-----------
- 1 file changed, 9 insertions(+), 11 deletions(-)
-
-diff --git a/src/game.vala b/src/game.vala
-index 4142223..d8673c6 100644
---- a/src/game.vala
-+++ b/src/game.vala
-@@ -107,7 +107,11 @@ public class Game : GLib.Object
-   {
-     _grid.clear ();
-     _undo_stack.clear ();
--    _clear_foreground ();
-+    // new_game could be called without an existing game
-+    if (_background == null) {
-+      _init_background ();
-+    } else
-+      _clear_foreground ();
-     score = 0;
-     _state = GameState.SHOWING_FIRST_TILE;
-     _create_random_tile ();
-@@ -148,19 +152,13 @@ public class Game : GLib.Object
-     try {
-       FileUtils.get_contents (_saved_path, out contents);
-     } catch (FileError e) {
--      // FIXME: Returning false guarantees a crash, because _clear_foreground
--      // will be called before _init_background(). Also, warning here makes no
--      // sense, since restoring is expected to fail if no previously-saved 
game
--      // exists. Someone needs to take a closer look at this to see what 
should
--      // happen if this function needs to return false, or if it needs a 
return
--      // value at all.
--
--      // warning ("Failed to restore game: %s", e.message);
--      // return false;
-+      return false;
-     }
-
--    if (!_grid.load (contents))
-+    if (!_grid.load (contents)) {
-+      warning ("Failed to restore game from saved file");
-       return false;
-+    }
-
-     lines = contents.split ("\n");
-     score = (uint)int.parse (lines[lines.length-2]);
---
-2.5.3
-
-
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