Ok, thank you.  Now I understand what FLiP is,  I didn't realize it was
the entire development process.  I was thinking it was a different way
to design, other than, what I call, the standard development cycle of a
fusebox application.

Thanks again,
Don

-----Original Message-----
From: Anthony Cooper [mailto:[EMAIL PROTECTED]] 
Sent: Tuesday, April 09, 2002 4:29 AM
To: [EMAIL PROTECTED]
Subject: Re: Process Timeline Planning


I haven't seen a definitive guide but a couple of things I have read are
at:

Lee's Page - 
http://www.bjork.net/index.cfm/fuseaction/content.display/page/flip.htm

FuseWiki - 
http://64.225.94.183/cgi-bin/fusewiki?FLiP

Hope they give you a brief outline.

Ant

----- Original Message ----- 
From: "Donald Pavlik" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 08, 2002 11:43 PM
Subject: RE: Process Timeline Planning


> Can someone point me to some information about FLiP?  I am not sure if

> I am currently using it or not, but I want to make sure I am or am
not.
> 
> Don
> 
> -----Original Message-----
> From: Paul Schmidt [mailto:[EMAIL PROTECTED]]
> Sent: Monday, April 08, 2002 2:53 PM
> To: [EMAIL PROTECTED]
> Subject: RE: Process Timeline Planning
> 
> 
> Jeff,
> 
> since I?m working on projects using FLiP I found out that the 
> prototyping phase actually needs the most time effort. For some 
> customers prototyping means not only to work on a front-end, like 
> Steve would say, but to communicate with the provide in a very 
> critical phase. Having that in my mind I realized, that this IS the 
> most important project phase.
> 
> Within our last FB3 project in which we were using Hal?s MVC adoption 
> very efficiently, we spent 2 weeks on prototyping and 1 week in 
> development including testing. Before getting the lead I made a 
> wireframe, describing the flow of about 60% of the whole application. 
> That took 20 minutes.
> 
> With that wireframe and the business specifications of the customer I 
> created a MM (using Visual Mind). After that we began with 
> prototyping. I have to say that the customer did a real good job 
> within that phase, because he really USED the prototype/devnotes very 
> efficiently.
> 
> After that 2 weeks in prototyping (gotta get HTML programmers, huh...)

> we began with 2 men developing the app. In that phase we actually did 
> not finish up the fusedocs first. One wrote the fusedocs and the other

> one did the coding and testing right after that. We saved allot of 
> time doing it that way and it did not affect quality. Not at all.
> 
> Hope this helps a little - for more details you can contact me off 
> list and ask more specific questions...
> 
> 
> Paul Schmidt,
> Infusion Networks
> 
> -----Original Message-----
> From: Jeff Chastain [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 8. April 2002 18:20
> To: [EMAIL PROTECTED]
> Subject: Process Timeline Planning
> 
> How does anybody do process planning or scheduling for FB apps?  Hal 
> mentioned in a recent class that the vast majority of time was spend 
> in the prototyping phase, but I was wonding if anybody had anything 
> more specific.
> 
> I may be asking an impossible question (since the prototype depends on

> the client and the back-end number of fuses etc. depend on the
> prototype) but managers tend to ask the impossible, so I thought I 
> would ask.
> 
> Thanks for any input.
> -- Jeff
> 
> 
> 
> 
> _________________________________________________________
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> 
> 
> 
> 



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