http://www.businessweek.com/technology/content/mar2006/tc20060308_265883.htm?campaign_id=bier_sm

How the Masses Will Innovate 
The newly appointed head of MIT's Media Lab envisions a time soon when
millions will play a stronger role in societal advances, thanks to
technology. And MIT is helping to plant the seeds 

 


SPECIAL REPORTYoung Entrepreneurs of Tech>> 
Launched in 1985, Massachusetts Institute of Technology's Media Lab has
engaged in the innovations that helped drive the digital revolution of
the late 20th century. Such breakthroughs as digital ink, wearable
computers, and advanced prosthetics got their start there.

The Media Lab, with an annual budget that exceeds $30 million, also
helped spawn such companies as Squid Labs, an innovation and design
outfit that has developed technologies from printed electronics to
high-performance kites.

Frank Moss, an entrepreneur and former CEO of Tivoli Systems, was named
head of MIT's Media Lab in February. Moss, also the co-founder of
Stellar Computer and Infinity Pharmaceuticals, has some big shoes to
fill. He succeeds Nicholas Negroponte, who will focus on One Laptop per
Child, the nonprofit organization that he helped launch while at Media
Lab. One Laptop provides $100 computers to children in developing
countries (see BW Online, 10/04/05, "Help for Info Age Have-Nots").

Moss, who earned a PhD in aeronautics and astronautics at MIT, recently
spoke with BusinessWeek Online staff writer Stacy Perman about his
vision for the Media Lab as it enters its third decade. He offers advice
for would-be entrepreneurs and explains why more companies are likely to
pursue what he calls a "societal business model." Edited excerpts
follow:

How do you view your role as head of the Media Lab?
I think my role is to understand where the world is going to be 20 years
from today. I call it living in the future. (Also,) to work with the
team here to create the technology that will help shape that future.

How do you view the nexus between technology and entrepreneurialism?
It is hugely important. In fact, entrepreneurs are really the primary
vehicle for innovation in our society. They've played an incredible
role. Thirty years ago, the primary source for innovation was large
corporate labs. That is where all of the money went. Then, 20 to 25
years ago, the source of ideas and creativity shifted to venture funds
and startups.

Over the past 20 years, we've seen the economy and society change due to
innovation from small independent efforts outside of corporate labs.
Technology has enabled startups to have a big influence, and
consequently they have had a tremendous effect in the technology scene
today.

What role will startups play in the future?
I see tremendous economic growth from startups from 10 years ago.
Entrepreneurs will go from the 1,000 startup ventures funded in the last
10 to 20 years to ideas coming from people working together in
network-based environments, using computers to dream up innovations in a
way they never did before. It could be people in developing countries
with low-cost computers.

The Media Lab has given a start to many entrepreneurs. What would be
your advice to would-be entrepreneurs in today's environment?
Resist the current temptation to make incremental changes to attract
funding. It might get you off the ground, but I don't think it will get
you very far. Today, the funding climate has changed. The successful
(entrepreneurs) will look for fundamental disruptive change. I encourage
them to take risks, rather than just polish the faucets. There will
always be an appetite for game-changing technology.

Moving forward, what are the major areas in technology where academic
institutions and venture capitalists will be channeling resources and
investments?
The societal business model. Companies are now paying attention to some
of the major socioeconomic problems in the First and the Third World. We
have a billion people using computers in the First World. It is still
limited to wealthier societies.

In the next 20 years we will see the adoption (increase) to 5 billion to
6 billion. And the kinds of killer apps that are important in that world
are not those necessarily centered on communication and commerce.

I think as we experience the problem of aging populations we will need
to supply different ways to educate, and traditional schools are not the
way to go. We will see technology dramatically change the way kids
learn. We will see health care without hospitals. That is where the
action will be. Just another tweak to a telephone or a handheld device
will happen, but it will not be a major source of growth. That is
becoming a commodity.

What new directions will you pursue as head of the Media Lab?
The Media Lab has done a lot to shape the world of technology. We will
continue to develop and find brand-new areas. One is between humans and
computers, and how the computer relates to people and expresses itself
in ways it never has before. For instance, (this means) giving computers
common sense and reasoning like people, not just crunching numbers, but
having an emotional intelligence as well.

We will (help) to break barriers between a much broader adoption of
technology and solutions to the problems facing society today.

We talk about how to make life more pleasant and fulfilling for the
aging. We have drugs now that can increase people's lives until their
90s and 100. This is an untapped resource –- the incredible wisdom and
knowledge that resides in seniors' brains. We will develop ways to
extend their capabilities with technology.

We will improve mental and cognitive abilities. It is esoteric, but
think about the problem of aging. People tend to weaken physically as
they age, but if we can expand their minds to contribute to society, it
will greatly enhance the experience of aging.

You talk about education and the bottom-up effect that millions more
people will play in societal advances. How do you see this unfolding?


We will undergo another revolution when we give 100 million kids a smart
cell phone or a low-cost laptop, and bootstrap the way they learn
outside of school. We think of games as a way to kill time, but in the
future I think it will be a major vehicle for learning.

Creative expression (is another area). No longer will just a few write
or create music. We will see 100 million people creating the content and
art shared among them. Easy-to-use programs allow kids to compose
everything form ringtones to full-fledged operas. It will change the
meaning of creative art in our society.

We are already seeing early signs of it in blogs. The source of creative
content is coming from the world. That revolution will go well outside
of the written word to all forms of visual and performing arts. 







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