Great article.   It works for those of us who deal with what in the opera
world is called:  "convention".       A Conventional staging of an opera is
true to the traditions, time and era that the music evolved from.   The
uglier side is the cultural stereotype found throughout operatic eras.
Usually "convention" indicates a national stereotype of some sort in the
performance of the music.  Often, that is mistaken for real people and
stereotypes of national cultures.  But it shouldn't be changed or ignored.
Music is supposed to take you back to that time for a real experience of the
time, place, sounds and sights of a culture.   In some ways it is the only
way anyone will truly get to experience the world of their ancestors in the
present through live interpretation.      

 

This gaming world is not a world I participate in but the experience in
working internationally is consonant with what he describes.   Sort of like
the old tenor Joe Benton who couldn't get a job in Italy even though he sang
all over Europe in the 1920s.    Before he returned to  America he changed
his name to Giuseppe Bentonelli  and sang in Italy in 1929 at Verona and in
many Italian productions.   Later he would sing  at the Metropolitan Opera
in New York City.    He returned to Joe Benton when he came home to the
University of Oklahoma.     

 

Guess who Leopold Stokowski was and where he was from?    There's a terrific
article about this great, seminal musician in Wikipedia.    Even with his
masterful life, he still had to make his peace with stupid conventional
thinking about the arts.   He got around it and was one of the great
conductors of the world in spite of the trash.

 

REH

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Michael Gurstein
Sent: Friday, May 20, 2011 7:37 PM
To: [email protected]; 'RE-DESIGNING WORK, INCOME
DISTRIBUTION, EDUCATION'
Subject: [Futurework] FW: [chineseinternetresearch] GT on stereotypes and
WOW

 

 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Gerald Groot
Sent: Friday, May 20, 2011 1:07 PM
To: 'chinese internet research'
Subject: [chineseinternetresearch] GT on stereotypes and WOW

  


National stereotypes find life in fantasy worlds 

* Source: Global Times 
* [21:26 May 10 2011]

http://opinion.globaltimes.cn/commentary/2011-05/653638.html

http://www.globaltimes.cn/attachment/110510/bd08d48026.jpg
Illustration: Liu Rui

By Joseph Yang

"I don't think China should keep helping North Korea," my friend boldly
declared the other day, "You can't trust Koreans." 

"Why?" I asked. "Simple," he said, "I was playing online with three North
Koreans on the same team as me the other day, and they only talked among
themselves and kept leaving me to die."

My friend's extension of online games to international politics might be
absurd, but virtual worlds are starting to play powerful role in how people
see each other. 

This is especially the case in Asia, where online games eat up the attention
of millions of young people. When I was at university four years ago, it was
normal for me and my friends to spend the entire weekend in Internet cafes.
Some of us even fell asleep there.

It may sound weird, but the legions of Chinese in online games have an
effect on how the world perceives us. 

Think about physical sports. The Italian reputation for being cheats and
sneaks may be undeserved, but it persists in part because of the dirty way
Italian soccer teams play. Equally, the Brazilian reputation for style and
grace comes about, in part, because of their dedication to playing a
beautiful game. 

Sportsmanship matters, and, while online games aren't watched by millions of
people, they are played by millions of people. For small-town Americans or
isolated countryside Chinese, they're often the first real contact they have
with foreigners. And reputation matters there. 

For instance, as my friend discovered, Koreans are known for being obsessive
and clannish online gamers.

I first realized this when I went to the US. I wanted to keep playing my own
favorite game, World of Warcraft, while I was there. 

World of Warcraft is the most popular online game in the world and has
numerous servers in different parts of the real world, which are also, to
some extent, separate virtual worlds. But I found that logging onto the
Chinese servers that I was used to playing on was too slow and difficult, so
I created new characters on a US server.

Much to my surprise, however, I found other players on the servers hostile
and unwelcoming. They often ignored my attempts to trade or form groups with
them. It was a kind orc, controlled by a housewife from Connecticut, who
pointed the problem out to me: I had a distinctively Chinese user name.

I wasn't being rejected because of real-world racism, though. Instead, the
problem was that at the time World of Warcraft was overrun by gold farmers,
young Chinese men who would work for companies online to earn gold, the
game's fictional currency, and then attempt to sell it to Americans for
real-world money. In a weird echo of real life, lazy Americans would often
pay to have Chinese do the boring "grind" of building up gold in the game
for them, so that they could be more powerful. 

But ordinary players were sick and tired of being constantly spammed by
messages from Chinese gold farmers, so they automatically ignored me. 

I even got killed a couple of times for no reason other than being mistaken
for a gold farmer. When I created a new account with a generic fantasy name,
I found no problems in making friends online and joining guilds. 

These stereotypes cut both ways. I have friends who are convinced that every
American is a racist, sexist homophobe because of the frequency with which
they hear racial and homophobic slurs when playing with Americans. After
all, many players are teenage boys, and they often take advantage of online
anonymity to be idiots. 

There's little that can be done about this other than encouraging people to
remember that, while they may be effectively anonymous, they're still
affecting the name of their country. 

So whether I'm playing an elf, a general, or a futuristic killing machine, I
try to be civil, friendly, and spread a good image of China.

The author is a programmer now working for a gaming company in China.
[email protected] <mailto:opinion%40globaltimes.com.cn> 

[Non-text portions of this message have been removed]

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