Pete wrote: > If you think I'm advocating models you have read me wrong. The point > is I'm advocating _against_ models. I'm advocating for simulations. > Simulations are a very simple concept, and I talked about it here > before (probably too often). You don't make up a model, you develop > a simulation based on individual agents or elements, and the > simulation drives the behaviour of the agents.
I'm unaware of the technical usage of "model" and "simulation" to represent well defined and unequivocally distinct things. But AFAIK, the use of "model" here and in economics refers to an equation or a set of (possibly differential) equations, the variable of which are factors of economic interest. Solve the equation(s) with known variable values plugged in and the unknowns fall out. I think that's what's called an "analytic" solution to a problem. As I understand the kind of simulation to which you're referring, a salient factor is that, using discrete time, each of the agents independently updates itself at time t using own present state, locally available data and its own local algorithm to determine its state at time t+1. Data locally available to an agent at time t is typically the state of one or more other agents at time t. The connectedness, i.e. the determination, for each agent, of which other agents' states it "knows" about, together with the local update algorithms are set by the simulation designer and constitute the simulation. If I have that right, it's notable that this embraces local decision making for each element whereas analytic models tend to ignore local decisions or define them away. Also notable is that no equilibria are implicit. In fact (and again, as I understand it), equilibrium, multiple equilibria, oscillation between two or many regions and wildly chaotic behavior are all possible. > It's worth using when you're able to provide the basic set of inputs > and see it reproduce historical behaviour, say the entire 20th > century, with some level of fidelity. You speak as if you've done that or at least observed it first hand. Where are you doing that or who's doing that? Bucky Fuller's World Game comes to mind but I think that was somewhat different originally. I don't find much detail about the 21st c. for-profit incarnation. Certainly, Bucky's motives were hardly congruent with currently dominant national, corporate, financial or political thinking. So there is this about such an approach. Suppose it takes 100,000 (or a million) elements, each with its own algorithmic Weltanschauung and connection graph gradually tuned and tested by the designers/hackers to reproduce the 20th century in recognizable resolution. Who can afford the hardware and the salaries of a considerable number of bright and insightful experts/hackers? Isn't it likely that, whoever that is, they will be motivated by "maximizing shareholder value", "global projection of national power", "permanent Republican majority", "externalizing internal diseconomies", "let them eat cake" and other familiar, arguably totalitarian motives? - Mike -- Michael Spencer Nova Scotia, Canada .~. /V\ mspen...@tallships.ca /( )\ http://home.tallships.ca/mspencer/ ^^-^^ _______________________________________________ Futurework mailing list Futurework@lists.uwaterloo.ca https://lists.uwaterloo.ca/mailman/listinfo/futurework