I really don't know, but I wonder whether gaming is more like hot rodding
was in the old days and the muscle cars were of the 70's.  In some ways like
SUVs are today.  Overbuilding capacity for certain machines, for certain
uses or just to have the capacity as a status symbol, like the HumVee.  

Hot rodding and drag racing certainly occupied a lot of time, money and
energy of those around me when I was young.  Parents seem to tolerate it or
frown upon it, depending. I remember one father/son team building a car from
the ground up using a novel tubular frame.  

Was this a waste of time.  Was this feeding the adrenaline rush that comes
from drag racing?   Were these toys for maturation delay?  I really don't
know.

arthur

-----Original Message-----
From: Karen Watters Cole [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 28, 2003 12:31 PM
To: [EMAIL PROTECTED]
Cc: pete
Subject: RE: [Futurework] Re: Chess


Pete, gaming has become another sports and/or couch potato activity
threatening marriages and relationships, not just fueling commercial
success.  They are clever and entertaining.  But most of these games are
bought by adults with jobs and relationships.  I am watching this golf,
wrestling, nascar and other mind cocaine deplete the conversational skills,
parenting attention and sex lives of young adults, to say nothing of their
cash flow, in my personal social network.  These are toys for maturation
delay.  And what of the older fans avoiding reading the newspaper so they
won't know what else is wrong with the country, while they play golf with
Tiger?
If only half the talent and resources were poured into researching new
medical breakthroughs, building devices for the sick and disabled, we might
actually find that cure for cancer and produce that breakthrough sustainable
energy source.
I see the gaming mania as a menace to society, a outbreak of cultural
cannibalism, more revenue for commercial pirates and wasted talent.
Karen Watters Cole

At any time, day or night, this server is
hosting about 120,000 games with about 400,000 users. And this
is just one of at least thirty different game servers in the
US, each with its own massive fanbase. (And I suppose I may be
massively underestimating the number of gameservers.)

There are gameservers for space wars, WWII simulations,
combat flight simulators (anyone catch the microsoft
ads on TV around christmas, though the game was so
lame it was universally panned and microsoft had to
announce a radical change in policy and undertake to
write a patch to try to fix it), sword and sorcery
"role playing" games, "Indiana Jones" style adventure
games (cf Lara Croft), and many more I'm sure that I haven't
heard of. All of them require computer performance far
beyond what any practical productivity directed machine
needs to be able to do.

And, I'm just near enough to the edge of that world to know that
the folk in silicon valley who are generating the hardware, are
heavily represented among the gamers. These guys are online
gaming in their spare time, and then off to work to make new
hardware to enable the next level of realism in the simulations.



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