On Wed, Jan 30, 2002 at 02:09:08PM +0000, Mikhael Goikhman wrote:
> On 30 Jan 2002 13:56:24 +0100, Dominik Vogt wrote:
> > 
> > On Wed, Jan 30, 2002 at 11:59:11AM +0000, Mikhael Goikhman wrote:
> > > I want to add an option to interactive Move, so snap is ignored.
> > > 
> > > What do you think is a preferable syntax approach?
> > > I may think about 2 possible solutions.
> > > 
> > > 1) New command UnconstrainedMove with the same arguments as Move.
> > > 2) An option to Move and AnimatedMove (other *Move* commands are not
> > > interactive) called NoSnap.
> > 
> > Why?  What is the advantage to turning SnapAttraction off before
> > moving and enabling it afterwards?
> 
> This is not only SnapAttraction, but SnapGrid and EdgeResistance too.
> There is no way to restore their previous state.
> 
> Thinking about this, it may be done by adding a new command Snap:
> 
>   Snap Disable
>   Snap Enable
> 
> This would affect snap in interactive Move and interactive placement.
> 
> Still having an option to do an unconstrained Move would be ok.

An option for the move command should be good enough, I guess.

> I myself would bind it to decoration dragging when shift is pressed.

Bye

Dominik ^_^  ^_^

 --
Dominik Vogt, [EMAIL PROTECTED]
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